
The new VineImp picture.
They now have the ability to stay underground when being shot at from a distance. This feature will be added to other monsters that have some way to add extra protection when at a distance.
I have held back the sandman army update as it needs more work.
However due to the amount of other fixes and changes in this update, I am releasing everything else now. (Sandmen Musketeers are still in!)
Full patch notes below
Current change log
- Added: Sandman Musketeer
- Added: Sandman Commander
- Added: Sandman Plot Update - Sandman Army (On hold)
- Added: The ability to see all massing monsters on the Settlement mini icons. This will allow you to see possible attacks without having to change settlements. This can be turned on in the options panel.
- Added: A text output option to disable crafting bonus items and failed blueprints. When turned off you will only get notifications of rare items and new blueprint successes.
- Added: Tooltip to the blue bar in the science lab
- Added: Better tooltips on the equipment slots
- Added: The ability for monsters to take cover when they are in ranged slots and have a way to take extra cover from missiles.
- Added: Wiki link on the main menu!
- Changed: The Bone Crusher sounds
- Changed: The monsters selection that appear in various quests has been altered. No more giant rats in era 8 encounters.
- Changed: Removed Light and Heavy armour skills from lockbox requirements
- Changed: I have created a new and improved Vine Imp. The old one will be retired.
- Changed: There have been several improvements to combat sounds.
- Changed: World Skill scouting quests have been removed from Era8+
- Changed: The colour of the active combat character to make it more obvious.
- Changed: Vine Imp scrapbook update
- Changed: Improved the Bio-Damage against Bone Crushers
- Fixed: The Bone Crusher picture is incorrect
- Fixed: The name for Settlement 9 was missing.
- Fixed: Typo in the doom clock
Twitter:@TreonGames