
Hi, progress on the game is coming along nicely and I thought it was a good time to outline what is due to come next.
Roadmap!
ERA9 (May)
- Nuclear Energy - Completed
- Bio-Lab - Completed
- Rocketry An Adventure Quest, building, several plot updates and items required.
- The Awakening This is the start of the Blight waking independent of the doom status. As it awakens, the end game (era 10) will start.
- Bio- Ranged There are several ranged weapons and some more melee weapons to come in era 9
- Advanced Armour There is another Light and Heavy suit to come in Era 9.
You are currently able to get to Blight Level 8.
This reveals the first two ways to win the game and gives you some goals to work towards.
ERA10 (June)
- End Game - No spoilers here!
- In ERA10 there are several more updates to computers, engines, energy cells and most of all the items needed to perform one of the 3 end game victory conditions.
- Settlement 10 will only be revealed when you try to complete 1 of these end game conditions.
- There are more weapons and armour options in ERA10, however if you have the time and infrastructure to make these will be based upon your actions in ERA10 and how well you prepared before leaving Era 9.
- And finally, Coffee! How can all your people be working so hard without Coffee! :)
Polish (as long as it takes!)
- I am constantly working on the various interfaces. Feedback and ideas are always welcome. Note: I do aim to try and reduce some of them as we have far too many at the moment.
- Some better crafting controls are required.
- Better faces and the ability for you to add your own faces into the game will require a launch or post launch tool.
- More rare treasure drops and adventure quests.
- Artwork, tasks, sounds, animation. There are a whole host of part finished or missing animations in the game. These will be addressed closer to launch.
- Bug fixing and Balance - This is a priority at all times from now until launch.
- Hard Mode. Only once bug fixing and balance has been nailed down will i work on the hard mode changes.
Latest Patch Notes for 0.10.5
In the latest update you will need to resave your game settings in the options menu. (Auto Fill etc).
- Added: New scouting system.
- Added: New Achievements for 10,30 & 60 Tasks completed.
- Added: New Achievement - Defeating the Sandman Base.
- Added: 2 new Feats to compliment the new scouting system.
- Added: 2 New treasure only items
- Added: Option for auto fill of misc slots in the game options menu.
- Added: The Bio-Lab
- Added: Deadly Bio
- Added: The Blight 8
- Added: Many plot updates
- Added: 2 Special Tasks
- Unlocked: Science Soil Research 4
- Unlocked: Science Bio-Chemistry 7 and 8
- Changed: Characters will now auto fill their misc slots after combat
- Changed: Made improvements to the Task interface.
- Changed: Increased the amount of Doom reduction from killing bosses. Difficulty will further increase the amount of Doom reduction.
- Fixed: Added Fine Riot shield outcome.
- Fixed: Issues around homeless and building availability.
- Fixed: Various minor GUI & text issues.
- Hotfix: Fixed several Scouting issues.
- Hotfix: Fixed some typos.
- Hotfix: Added tooltips to the scouting screen.
- Hotfix: Slightly changed some balance settings.
- Hotfix: Headhunter Brother healing issues.
- Hotfix: Empty Cave bug
- Hotfix: Doom points going up when you kill bosses
- Hotfix: Better scouting balance
- Hotfix: Difficulty icon not going after a boss fight.