Default path is now T8.6.3
Beta path is now T8.7
UPDATES
Additions
· Character Equipment Slot upgrade!
I have promised to separate the Helmet and Misc item slot for some time.
Well now you not only have your wish but you also have an EXTRA misc slot as well - yes that is a Helmet slot and 2 Misc slots. - Yay!
There is a restriction on the slot usage - you cannot equip the same item into both misc slots. (You cannot equip 2 archery bracers for both bonuses!!).
This will allow me to add a lot more minor misc items and 1 use items for combat. (Grenades!)
Your current saves should update the location of character helms. If not, please re-equip your helm.
· Added more building artwork.
· Added more tooltips
· Ranged advanced attacks are now available to be used in Frontline combat.(Penalty to hit enemy front line troops is still active!).
· Multiple Misc items in Combat
When in combat the character main Misc slot will now just say MISC ITEMS. When you click on this it will bring up any misc items you are carrying at the bottom of the combat screen, where your advanced weapon attacks are shown.
Tooltips will explain if the item has a Click-To-Use function or not. Clicking on such an item will use it.
· New World Skill: Monster Lore
You can now start training in Monster Lore from Era 1 onwards. The information you obtain in combat is based upon this skill as follows:
Skill 0 - Monster Name
Skill 1 - Type
Skill 2 - Melee and Ranged Defence
Skill 3 - Subtype
Skill 4 - Current and Max Hit Points
Skill 5 - Melee Damage and Ranged Damage
Skill 6 - Armour Value
Skill 7 - Blocking Skills and Blocking Value
Skill 8 - Melee and Ranged Attack Skill
Skill 9 - Special Ability, Critical Type and Critical Hit %
Skill 10 - Bio-weapon effect.
Monster Lore has been added to the scouting treasure tables.
Changes
· Character view has been changed to better show on different screen resolutions.
· Razor has now been changed to a returning encounter boss. He will initially appear as usual once you have taken settlement 3. He has the full 3 random special loot items like other bosses, however his gauntlets are a rare drop due to their powerful stats.
· Ranged reserves in combat can now only use rapid shot if they have the skill requirement to use Twin attack or better with the weapon they have equipped.
Bugs
· Fixed a combat issue where melee advanced options were available when the character switched to ranged weapons in the Frontline.
· Fixed an issue with camp fires showing in settlement defence when they are not built.
· Fixed an issue where both Helm and Shield dexterity penalties in combat were not being adjusted.
· Fixed an error with the display of Ranged Block with shields.
· Fixed an error with the threat from misc items not showing on the Character sheet.
· Fixed an error where Hit Point bonuses from items were not being awarded.
· Fixed a Tooltip error showing the incorrect block quantity value of shields.
· Fixed an issue with Ranged to-hit sometimes being too high.
· Fixed an issue where Ranged advanced skills were not showing. Note: The options for your ranged weapons are different than melee.
