Welcome to Closed Beta T4 v5
Please be aware that any and all of what you are testing may change between now and final release.
Save File Incompatibility
Unfortunately your current save games will no loner work. I do intend to keep such events to a minimum but sadly this is all part of Closed Beta testing. Some features I add will break your save file.
Achievement Wipe
The game will now produce an achievement wipe. You will not be able to obtain achievements this build. They will work again on the next update.
Settings
Please note that until we are closer to release, each update I push out will wipe your settings file and place it back at default. Any sound and screen preferences you have will have to be reset.
GOAL
Combat has undergone many changes. I suggest you play-test combat with an eye on bugs and imbalance.
STRETCH GOAL
As previous, Settlement 4 works. I am now working its way through Era 6 data and Era 3 + 4 item & building artwork. So I suggest you do not push past Era 3 if you want the game to still look nice :)
UPDATES
Features
· Greater Character Customisation Part 1: Name Change. You can now change the forename and family name of your characters. On the character view panel there is a quill to the left of your characters name - clicking this will bring up the option screen. You must provide both a Forename and Family name.
As development continues there will be many added features to allow you to further customise your characters.
· Critical Strikes: Critical hits have been added, each weapon has a standard chance of 5% with a maximum +2% for skill = 7%. Rare weapons have 10% with a maximum of 3% for skill giving 13%. Monsters criticals are 5% unless bosses. The Critical hits are not meant to be heavily unbalanced, more of a reward to the more skilled characters. Support defenders cannot score a critical. Currently there are 3 types.
Some monsters may be immune to these criticals.
o Stun/Stagger (Clubs and Blunts) - For each round you are affected you will lose initiative and Melee Defence, based upon the weapons (default is 10)
o Bleed (Spears and Arrows) - For each round you are affected you will bleed a set amount based on the weapon. (default is 5hp for 2 rounds).
o Slash (Swords) - You perform an extra 20% damage.
· Combat Medic: In order to gain this skill you first need to equip a Healing item in your Misc slot. There are currently 3 in game. Healing Herbs, Bandages or Medical Dressings. These items can be used ONCE in a combat for a large heal to all Melee characters. This will give Combat Medic XP and unlock the combat medic skill for that character.
Once unlocked you can use this skill every turn for a minor heal to all Melee characters including the medic of 3hp/Skill Rank. - starts of low but 30hp/turn to everyone at Rank 10 is very powerful. Caution - watch your threat.
On top of this, anyone with Combat Medic in the reserve area will increase the amount that reserves heal each turn.
Changes
· Combat Rebalance: Several changes to the way Combat Agro is shown and calculated.
o Starting Agro is shared out evenly between all melee characters.
o The amount of change per turn is less random and more based upon who is drawing agro - hitting a monster is liable to keep that monster attacking you for longer. (Attempting to hit a monster will still annoy it even if you miss! - as always ranged attacks generate less agro)
o Easier to View: If you mouse over a character, all monsters attacking that character are shown by large Red flags. This makes assessing agro each turn much quicker.
o Dodge - better known as run around like an idiot for a turn, has a greater effect vs the monsters chasing you than those attacking someone else. They are more likely to go after a new target however in the past the others would also equally ignore you - this is no longer the case. If you wish to clear your agro with all monsters, you will need to swap with a reserve - no reserves, then it may take several turns of dodge. Inspire and combat heal will still annoy all monsters equally.
o Characters with High Threat (Due to equipment) will generate more agro per turn than characters with less threat. Make sure your high threat characters are meant to be your melee 'Tank'.
o Formation generates small amounts of threat to the formation and not to the leader.
o If a settlement is attacked while characters are still recovering from a previous combat (they may have just gone out on assault) then they will automatically have a minimum of 50% health to protect their homes.
· Changed crafter's guild to require Research 3 instead of craftsman skill to research as the Research building chain should be the default for nearly all building research.
Bugs
· Ability to transfer characters between settlement. This has been stopped as it is not part of the game design. If a similar feature has enough demand, I will look to implement it via a different method.
· Fixed a bug whereby when you cleared a building site that you no longer wish to build, the screen would not update your clearance in a timely fashion.
· Achievement 5 Star and 10 Star were being incorrectly calculated.
· Fixed an issue where the pause buttons were no longer working. They should now work on both the crafter when making items and the researcher when researching world skills.
· Fixed an issue whereby Merchants available in a current game would follow you into a new game or previous save - nice of them but they have been banned from being so helpful!
· Fixed an issue whereby a current game with a high threat rating being abandoned for a new game or previous save could cause an attack to take place before the new settlements had loaded. Yet again, monsters cheating and they have also been banned from doing so!
· Fixed an issue where Block buffs were not shown in green on the battle screen when Formation was used.
· Fixed a display issue with output text and people with no titles.
· Fixed an issue with the Rare Drop - Crafter Cabin - being an incorrect size.
· Fixed an issue where wall defences would show on a village defence even if you have not built any.
New Content: Artwork
Added Bleed and Stagger de-buff icons.
Added Era 3 building: Crafter's Guild
New Content: Core Data
Resource Era 6: Sulphur Added
Resource Era 6: Cocoa Added
Resource Era 6: Saltpetre Added
Item & Recipe Era 5: Medical Dressings - Rare Drop
Item & Recipe Era 6: Chocolate Cake
Item & Recipe Era 6: Bricks
Item & Recipe Era 6: Gunpowder
Item & Recipe Era 6: Steel Parts
Item & Recipe Era 6: Steel Pipe
Item & Recipe Era 6: Rapier & Mastercraft
Item & Recipe Era 6: Katana & Mastercraft
Item & Recipe Era 6: Flintlock & Mastercraft
Item & Recipe Era 6: Musket & Mastercraft
Building Data Era 6: Cocoa Plantation
Building Data Era 6: Sulphur Mine
Building Data Era 6: Saltpetre Mine
New Content: Skills & Books
Ballistics
Gunsmith
Marksman
Soldier
New Content: Monster Data
New Content: Info and Tutorial
New Content: Sounds
Added Dog hit sound
New Content: Achievements
MISSING CONTENT
Core Data
Building data of Era 6 is not finished.
Item & Recipe data of Era 6 is not finished.
The Main plot and associated Quests are not in.
Only the first 30 skills have Tutorial data.
Functionality
Investigation Quests are not complete.
Machinery does not work as yet.
Powered Machinery is not in as yet.
Homeless Characters.
Destruction of Buildings in failed Settlement defence.
Many Tutorial and feature feedback screens.
Skill-book interface is due to change.
Ability to buy Skill books with diplomacy as well as reduce threat and summon merchants.
Settlement 5+ is available if you find them, however no special combat encounter has been input as yet.
Features
Greater character customisation.
Diplomacy is not in: You can earn points but not spend them as yet.
DoomsDay Clock Special Boss Encounters: And their Unique drops.
Artwork
Building Graphics are missing once you start to progress into Late Bronze. They will work but without graphics.
Item Graphics are missing once you start to progress into Late Bronze and may also manifest itself as Merchants in Early Bronze offer you some Late Bronze Items. If the Graphic is missing it will be replaced by a Blue Circle saying No Recipe. (Yes I know there is a Typo saying Recepie - lol. That will be removed in time).
Merchant Pictures are missing - These will be awaiting KickStarter progress.
Monster Pictures - Some are missing.
Combat Blood effects are placeholders.
Only Stage 1 Walls have artwork.
Combat
Settlement Defender upgrades are shown as a picture in the bottom left. They work but will be replaced by actual defenders upon your walls (if you have any)
Combat Medic is not in yet.
KNOWN BUGS
Accessibility font issue on Settings menu.
Quests are not always being placed based upon location of Scout's home.
Hut: Baskets have incorrect Shadows.
Healing Herbs: Incorrect artwork.
Possible small memory leak - under investigation - not to be confused with memory creep, as the game will grow in memory as the player progresses.
Dupe bug that allows a copy of a character within a settlement - I am currently unable to replicate.
ACHIEVEMENTS
A few Achievements are not working as yet.
Those that do will be frequently wiped as testing progresses.
Plan to add a Salesman Achievement for trading with merchants
