Welcome to Closed Beta T5 Update 6.1
UPDATES
Additions
· Added a Herbalists Hut to the Health chain to assist with healing, healing in the settlement now gains a +2 HP bonus plus the Herbalist grows herbs.
Changes
· Changed the requirements for bandages so you can stockpile more.
· Changed the amount Combat Medic heals for. High Intellect is very important.
· More tooltip feedback in Combat
· Some GUI cleanup.
· Changed Formation to last 2 turns instead of 1.
· Brought back Herbs and the rare healing herb recipe.
· Dropped Storehouse barrel requirements down from 10 to 5.
· Reduced Combat Heal Spam.
· Removed the text saying 'must be in a house' when reading skill books as this is no longer the case.
· Re-did the skillbook GUI and gave skill books an overhaul to make them much more useful.
· Reduced the amount of hand carts needed for the Logistics upgrade from 5 to 3.
Bugs
· Fixed a Dupe bug
· Fixed combat glow error in combat initiative row.
· Removed Astronomy from the Treasure tables as it is not supposed to be available via this method.
