Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 22 :)
GOODIES

At the beginning of the week, I announced the winners of the Early Access Level Creation Contest. Part of their was to pick the VR Furballs T-Shirt of their choice.
If you too want to buy one or more of these VR Furballs T-Shirts, just send an email at [email protected] or join us on Discord and tell me what you want. I'll then give you a quote according to your location.
NEW PRICE
The price of VR Furballs - Demolition increased at the beginning of the week to give the game the premium image it deserves. It is now tagged at 14.99 US dollars or 12.49 euros. There will be a launch discount when the game gets out of Early Access in a couple of weeks, so for now you might want to just hit the "Add to wishlist" button ;)
GAME UPDATE

Earlier today I updated the Full Version and the Demo Version of the game with the following changes:
- New: Added a special French colors Furball to celebrate the World Cup champions. Did you know that the Furballs are really coming from France?
- New: Added an auto-use-mushrooms toggle in Level Editor (at the bottom of the Step 2 - Build tower on the table) that will make you a Giant when you go build, and back to normal when you come back.
- Improvement: Replaced old and not-easily accessible Teleport Rings by new Teleport Rings to navigate between the Home, War and Build zones.
- Improvement: Removed the Teleport Rings to navigate to and from the Level Observation and the Level Editor areas, and replaced them by the Short Range Controller teleportation (press the thumbpad on the Vive controllers, or the A button on the Oculus Touch controllers).
- Improvement: Allowed Short Range Controller teleportation in every playable area.
- Improvement: DEMO - Let players skip the levels after 3 failed attempts.
- Improvement: DEMO - Fixed lock icon on locked Mini-games being an unlocked lock icon.
- Improvement: DEMO - Show Ads panel all the time in the fight area.
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/
WHAT'S NEXT
Here is the plan for next week:
- Get the first series of VR Furballs T-Shirts printed
- Start adding to the game the levels created by the winners of the Early Access Level Creation Contest
- Continue reworking the marketing assets
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Thanks again to everyone playing VR Furballs - Demolition! See you next week!
Steeve
Gamily Studios
