Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 26 :)
WHAT'S LEFT

Three new levels have been added in the game today (big thanks to BOLL who built 3 of them and inspired me for the last one). The game is now just missing 4 Levels to be complete. Other than that, the Steam page will get a small update with new pictures / videos before the full release. The game might also be released simultaneously on the Oculus and the Viveport stores.
GAME UPDATE

Earlier today I updated both the Full Version and the Demo of the game with the following changes:
- New: Added World 1 - Level 2: "The Art".
- New: Added World 2 - Level 2: "The Skyline".
- New: Added World 2 - Level 5: "The Balloon Factory".
- New: Added World 3 - Level 4: "The Dish".
- New: Added loading screen.
- New: Arcade: Added an "Arcade Settings Editor" tool that lets Arcade owners set the settings of the game conveniently.
- Improvement: Boosted throw force.
- Improvement: Boosted Head bounce force.
- Improvement: Enlarged Head capsule (so that the area where it bounce straight is a bit wider than before).
- Improvement: Faster loading of the game. A loading screen should show up just a few seconds after launching the game.
- Bugfix: Fixed Teachy could break the rebuilt level while hiding.
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/
WHAT'S NEXT

Here is the plan for next week:
- Send the VR Furballs T-Shirts to the winners of the Early Access Level Creation Contest
- Build at least one of the 4 last missing levels
- Continue reworking the marketing assets (still on-going)
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Thanks again to everyone playing VR Furballs - Demolition! See you next week!
Steeve
Gamily Studios
