Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 24 :)
GAMESCOM & START TO PLAY

Two big video games events will be held between August 21 and 26. First in Cologne, Germany, the Gamescom. I will be there on Tuesday August 21 (day reserved for the trade visitors) to hopefully meet some interesting people that could help VR Furballs :)
Second event will be in Strasbourg, France. It is the Start To Play festival. I will be showcasing VR Furballs - Demolition there from Friday August 24 to Sunday August 26. If you live near Strasbourg, come say "bonjour"!
GAME UPDATE

Earlier today I updated both the Full Version and the Demo of the game with the following changes:
- New: Added World 5 - Level 3: "The Mess". Big thanks to kylatae who submitted this level during the Level Creation Contest.
- Improvement: Shortened time taken to build the level, so that you can retry levels faster.
- Improvement: Improved "Bouncy Walls" or "Bouncers" look and animated them (exit the yellow and black checkboard, hello the pink bubbles). See screenshot below.
- Bugfix: Fixed Level instability after they got built (due to weird physics hit notifications at that moment that are now ignored).
- Bugfix: Fixed Fans that are supposed to be OFF at start accidentally pushing and killing Baddies at Level start because they were starting ON and turning OFF slowly instead of starting completely OFF.
- Bugfix: Fixed Level Victory panel still showing off after you left the Level if you leave the Level right before it is supposed to show off (not 100% sure it cannot happen anymore though).
- Bugfix: Fixed Teachy going out from behing the pillar sometimes when he shouldn't.
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/
WHAT'S NEXT

Here is the plan for next week:
- Work on a special version of the game for the Start To Play event. It will have only the mini-games and weapons will be attached automatically. All of this so that a maximum of people can try play without wasting too much time on Tutorials.
- Get the first series of VR Furballs T-Shirts printed (still not done)
- Continue adding to the game the levels created by the winners of the Early Access Level Creation Contest
- Continue reworking the marketing assets (still on-going)
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Thanks again to everyone playing VR Furballs - Demolition! See you next week!
Steeve
Gamily Studios
