Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 25 :)
GAMESCOM

We had a nice 3 days trip to Cologne to attend the Gamescom as a trade visitor last week. Gamescom is sooo huge! Very impressive! Perhaps VR Furballs will be there with a proper booth one day :)
START TO PLAY

I was demoing VR Furballs at the Start To Play festival in Strasbourg last weekend. It was great! Hundreds of people had the chance to try the game (mostly the mini-games). And everyone loved it! It was mostly VR first timers. They were lucky to try VR for the first time with VR Furballs (and not some crazy roller coaster experience that would have made them think VR is just good at making people sick)...
GAME UPDATE

Earlier today I updated both the Full Version and the Demo of the game with the following changes:
- New: Added World 3 - Level 9: "The Bouncy Castle" (big thanks to LionXV for the help/inspiration for this level).
- New: Added an Ad panel in the Level Editor area that leads to the How To video.
- New: Added a fake cylinder shadow for Mixed Reality player.
- Improvement: Tools you're holding won't be destroyed anymore when you navigate between Levels.
- Improvement: Improved Furballs location when holding them with an Oculus Touch controller (a bit more front).
- Improvement: Improved Furballs throwing.
- Improvement: Replaced Sliders by Knobs in the Settings because they were too hard to fine tune.
- Improvement: Paused the game when opening Oculus menu.
- Bugfix: Fixed lost or flying Furball when carrying one and teleporting in the Obs area at the same time.
- Bugfix: Fixed hit sounds looping for objects continuously hitting each other.
- Bugfix: Updated LIV plugin (fixes the flickering).
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/
WHAT'S NEXT

Here is the plan for next week:
- Continue adding to the game the levels created by the winners of the Early Access Level Creation Contest (still 3 or 4 to add among the 7 last missing levels)
- Continue reworking the marketing assets (still on-going)
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Thanks again to everyone playing VR Furballs - Demolition! See you next week!
Steeve
Gamily Studios
