Dear Furballs,
Every week, I'll post a "Weekly update" to let you know what is going on in the colorful world of VR Furballs. This is the episode 29 :)
HAPPY HALLOWEEN!

Our cute Furball Furry also found a costume for Halloween! You can go check this out in the full version of VR Furballs - Demolition right now ;)
NEW KEY ART

VR Furballs - Demolition has a brand new Key Art. What do you think about it?
GAME UPDATE

The full version of the game has been updated earlier today with the following changes:
- New: Say "hellooo" to "Pumpky", Furry's evil orange twin.
- New: Added World 3 - Level 7: "The Windmills".
- New: Added World 3 - Level 8: "The Fast and the Furriest".
- New: Graphics quality setting will now be set properly at first launch according to your hardware.
- Improvement: Fixed dust effects disappearing suddenly at the end of the intro cinematic.
- Improvement: Fixed dust effects fighting each other in the pillars rise cinematic.
- Bugfix: Fixed initial stability of certain levels that would break by themselves right after being built.
- Bugfix: Fixed Graphics quality setting on Oculus platform.
- Bugfix: Fixed Baddy King clipping through its cage when nodding in the World selection menu.
Here is the list of the known and fixed bugs:
http://steamcommunity.com/app/704470/discussions/0/1692659135903288420/
WHAT'S NEXT

Here is the plan for next week:
- Keep working on last missing levels (only 2 left)
- Continue reworking the marketing assets (still on-going)
Don't hesitate to give us feedback about the game, to report bugs, or to give us ideas. Do it here or on Discord. VR Furballs was created for you, so we'd love to hear what you think about it!
Thanks again to everyone playing VR Furballs - Demolition! See you next week!
Steeve
Gamily Studios
