Hi,
This is just a small update for the game, so don't expect to much. Here are the patchnotes.
Changes:
Replaced the high building model with a smaller one since it didn't made sense to have such a big house in the game yet.
Modified the gas station model (W.I.P)
Changed the bridge buy areas, you only need to buy one side instead of both.
Extended zombie spawnarea 1 and two so they will also spawn in the beginning area if you are in the next and they will also spawn in the second area when you are in the third.
Implemented a new gras foliage model.
Changed the zombie collision so now the damage system should be a little bit better.
Zombies will now stop moving towards you dead point (roaming will be added later).
Things that we work on right now:
We are currently working on 2 new perks which we will be hopefully out till the end of next week.
Redesign the gas station a little bit.
Working on a new weapon model.
New UI elements like a better ammunition element
New Main Menu UI (Not a button click ui)
Revamping the current weapons except the pistol.
Changing values of the bullet speeds for the weapons
Changing weapon damage
Exporting the weapon settings to xml for each map so you can modify them
Implementing the G.A.U machine
And much more ...
Please don't expect this till the end of next week since we are just a small team, but we hope to archive at least 3 of the listed points up there.
Also don't forget the developer stream on the 04.05.2019 19:00 (CET)
on the twitch channel WATG_We_Are_The_Gamers
So thanks for reading and as always thanks for playing Space Survivors Shooter.
With kind regards
SevenOperation
