Note it’s not a release yet, some of the new features are not fully implemented, UI redesign and class fixes are not finished and new content is not available.
Also expect many bugs. Please post them in #bug-reports
There will be many small patches next week and then a big 0.4 release.

Killing Deeds
— Express your power by exploiting your fallen enemies, displaying your special Killing Deed!
For testing purposes, all deeds are temporarily available for everyone (click Appearance button in lobby to choose it)
General
— Most cooldowns longer than 10-15 seconds slightly reduced.
— New Arena mechanic: for every 10% of your health restored with healing abilities, your maximum healable health is reduced by 1%
— Stackable slow effects (like Deathly Toads) now correctly update target movement speed when receiving or losing a stack.
CC
— New CC type: Knockdown. It’s similar to stun, but always short and can’t be prevented with abilities like Valor or removed by abilities like Revival. Also, knocked down enemies take 10% more damage but their hitbox is smaller.
— Root, Stun, Shock and Knockdown effects are no longer affected by DRs.
— Applying an Incapacitate, Fear or Sleep effect reduces the duration of the next effect of the same type applied within 10 seconds by 50% (not stacking).
— Shock no longer disables movement, instead, it reduces movement speed by 90%
— Applying a shock effect no longer interrupts casting of LMB spells (like Hunting Shot or Light Spike).
Warrior
— Bladewave’s second swing no longer cancels Steelwake
— Courageous Leap now has 1 charge, cooldown reduced from 16 to 12 seconds, shock duration increased from 0.8 to 1 second.
— Deflection now has 2 charges, duration reduced from 3 to 1 second. Preventing an attack reduces the cooldown by 1 second.
— Killing Edge cooldown reduced from 10 to 9 seconds, Swiftness bonus reduced from 20% to 15%.
Wizard
— Conjure Lightning is now a hitscan.
— Meteor Strike now knocks down enemies for 1.5 seconds instead of stunning.
— Time Distortion duration reduced from 10 to 6 seconds.
Ranger
— Explosive Shot explosion now slows movement speed by 90% for 1.5 seconds instead of stunning.
— Bouncing Leap now really breaks defense
Outlaw
— Throw Dirt no longer increases damage taken.
— Passivating Strike duration reduced from 4 to 3 seconds.
— Bash duration reduced from 4 to 3 seconds.
— Stalk now lasts 5 seconds.
— Professional Stalker temporarily removed.
Judicator
— Holy Dash no longer resets the cooldown of Righteous Smash, instead, it replaces Righteous Smash with Righteous Knockdown, which deals less damage but knocks enemies down for 1 second.
— Sacred Lightning stun duration reduced from 3.5 to 3 seconds.
Cleric
— Faithful Suppression no longer reduces the damage you take in CC.
— Angelic Mend cooldown reduced from 10 to 8 seconds, healing reduced from 200 to 150.
Witch
— Cowardice now has 1 charge, duration reduced from 5 to 3 seconds, cooldown reduced from 30 to 15 seconds.