General
— Boss health reduced by 5%. Tomorrow he’ll be replaced with a new event.
— Spells like Evasion, Deflection or Roll now should correctly prevent negative effects if used within the same server tick.
— Spells like Teleport or Roll now shouldn’t put you into walls.
— Initial connection to instance servers should be more reliable now.
Ancient Coins
— Ancient Store is now available with a limited set of items. Once we ensure everything works as intended, we’ll add more items.
— Now you get 1/2/3 coins winning in 1v1/2v2/3v3 PvP. First 10 wins of the day grant x3 coins (x5 at 2000+).
Perks
— Elixir of Endurance renamed to Amulet of Endurance. Effect reduced from 50% to 30%, cooldown increased from 40 to 60 seconds. Now it’s usable in stuns.
— Healing Potion renamed to Amulet of Healing. Now it’s usable in stuns.
Mounts
— White Armored Horse now requires 2200 rating in 1v1, 2v2 or 3v3 vs Bots, and now you don’t lose it if you fall below 2200.
— Hell Horse now requires 2200 rating in any PvP mode, and now you don’t lose it if you fall below 2200.
— Palomino Horse, Bay Horse and Black Horse moved to the store where they were intended to be.
— Traveler’s Horse added to the store.
Warrior
— Strong PvE enemies now can break your Deflection.
— Killing Edge deals 150% bonus damage to PvE bosses at 20% health or less (was 200%).
— Honorguard increases your threat generation in PvE encounters (tooltip fix).
Wizard
— Time Anomaly damage reduced from 1500 to 1200.
— Glaciate range reduced from 30 to 25 meters.
— Dictate Fate now also deals 500 Zet damage and reduces target’s movement speed by 70% for 2 seconds.
Ranger
— Rope Shot cooldown reduced from 30 to 20 seconds.
Outlaw
— Fatal Overrun damage bonus reduced from 10% to 5% for PvE bosses (still 10% for weak PvE enemies).
— Fatal Overrun damage reduced from 1000 to 500, but now it always crits.
Judicator
— Heaven's Favor from different Judicators no longer stacks.
— Judge-Guardian increases your threat generation in PvE encounters (tooltip fix).
— Divine Reckoning damage reduced from 1000 to 500.
Cleric
— Faithful Suppression damage reduction reduced from 80% to 30% (it was a bug).
— Purging Evil damage bonus increased from 10% to 15%.
— Sanctuary cooldown increased from 25 to 30 seconds.
Witch
— Cowardice duration increased from 3.5 to 4 seconds.
— Shadow Token generation cooldown reduced from 7.5 to 6.5 seconds.
— Hellblast damage increased from 500 to 600.
— Mark of Plaguefire damage increased from 600 to 720. Also, now it slows enemies by 20% and restores you 500 health if any enemy is hit.
— Deteriorate damage increased from 600 to 720, healing increased from 50% to 100%.
— Forbid Soil now ignores airborne targets.