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Patch Notes 0.3-rc8

Patch 0.3-rc8 released with new town hub, improved stat runes and balance fixes. Join our Discord to play before the game becomes available on Steam: http://discord.gg/WH8xuh3

General

— Old town hub replaced with a better one. It’s not finished to expect bugs and glitches.
— Damage and healing numbers were reduced for all classes. These changes are not mentioned in the class sections below.

Stat Runes

— Rune of Clarity bonuses increased from 7% to 8%
— Rune of Swiftness bonuses reduced from 5% to 4%.
— New Rune of Acceleration reduces your cooldowns by 5%. Note: it doesn’t reduce global cooldown, Rune of Swiftness does.
— New Rune of Intensity increases duration of your buffs and debuffs by 5%.
— Now you can pick 8 stat runes (was 6).

Warrior

— Slayer’s Pursuit now stacks by 1% per hit (was 5%).

Wizard

— Time Leak renamed to Unstable Relocation.
— Time Anomaly now stacks with every cast and procs after the 10th stack.
— Elemental Synergy bonus increased from 30% to 50%.
— Lightning Mastery removed
— Spatial Efficiency removed (until wizard gets more projectile-based spells)
— New mastery Powershell: Dealing damage grants you gain a stacking shield that absorbs 20% of the damage done. Lasts 4 seconds. While Powershell is active, you take 10% less damage.

Ranger

— Tailwind removed (temporarly)
— Overwhelming Shots now slows by 20% per stack and instead of increasing critical chance, increases the damage enemy takes from your shots by 20% per stack.

Outlaw

— Ambush damage increased from 480 to 1000. It always crits if used from behind. 60% bonus removed.
— Fixed a bug which caused Throw Dirt to prevent enemies from using any spells.
— Venom Blades duration increased from 8 to 12 seconds
— For the Heck of it removed

Cleric

— Additional healing triggered by Light Form is now reduced by 30%

Witch

— Cowardice cooldown increased from 10 to 12 seconds.
— Ring of Immolation how has a 3 sec cooldown. Debuff duration reduced from 12 to 8 seconds.
— Hellblast cast time reduced from 1.8 to 1.2 seconds.
— Fixed a bug which caused Shadow Infusion to grant more crit than it should.
— Malice duration reduced from 10 to 8 seconds