Warrior
— Courageous Leap now has 2 charges and costs 15 stamina (was 20).
— Deflection now also reduces the damage you take by 20%.
— Endurance now absorbs damage equal to 30% of your maximum health and reduces the duration of crowd control effects applied to you by 20%. Lasts 6 seconds. 30 sec cd.
— Desperate Measures no longer increases Courageous Leap damage. Now it also has a second effect: When your health drops below 35%, all your cooldowns are instantly reset. This effect has a 60 sec cooldown.
— Bashing Momentum no longer stops Steelwake animation.
— Deflection now correctly negates melee attacks and no longer allows them to trigger additional effects.
Outlaw
— Slash'n'Stab base damage reduced from 400 to 300, Stab bonus reduced from 40% to 30%.
— Murder duration reduced from 3 to 2 seconds, damage increased from 240 to 300 per hit.
— Poison Bomb damage reduced from 300 to 250 per tick.
— Malicious Poison damage increased from 30 to 50 per stack
— Patient Assassin now deals Physical damage, stacks slower and can’t crit. Instead, if the source melee attack crits, 2 stacks are consumed. Base damage reduced from 180 to 40, but the stack bonus increased from 10% to 40%.
— Professional Stalker now reduces Stalk cooldown by 10 seconds and extends its duration if used in combat to 10 seconds. Also increases your movement speed by extra 40% and makes you immune to all negative effects in the first 2 seconds of stalking.
— New mastery Ambusher: You deal 30% more damage while stalking and 6 seconds after your stalk fades.
— New prime Dirty Tricks: Turns your Hack into Passivating Strike, Slash'n'Stab into Ambush and resets the cooldown of Bash. 20 sec cd.
Judicator
— Heaven's Favor healing increased from 200 to 300 per tick.
— Protect the Innocent now increases your healing by 20% and by up to 40% more depending on the target's health. The lower the health, the higher the bonus.
— Diving Reckoning now has no global cooldown and also instantly deals 1000 Holy damage to enemies within 10 meters. Damage bonus reduced from 30% to 20%, cooldown reduced from 60 to 40 seconds.
— Enigmatic Protection cooldown reduced from 45 to 40 seconds, radius slightly increased.
Witch
— Witch now starts with 5 tokens and regens a token once per 10 sec out of combat.
— Malice now correctly deals its base damage.
— Soul Harvest’s orbs now can be consumed by enemies. They will take 1000 Shadow damage and get their damage reduced by 10% for 10 seconds.
— Forbid Soil duration reduced from 10 to 6 seconds.