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Patch Notes 0.3.11

General

— Now you get 30% more rating on wins.
— Shadow Orbs damage reduced by 50%, spawn rate is now the same in all modes: first orb at 1:00, then every 90 seconds.
— Skirmish event disabled, new event is coming soon™.
— Melee cleaves and some other spells like Cowardice now have a better hitbox.
— Rune of Intensity effect reduced from 5% to 4%.
— Amulet of Endurance damage reduction increased from 30% to 50%.

Wizard

— Ice Blast damage reduced from 500 to 450.
— The Arctic Call damage bonus increased from 10% to 20%.
— Conjure Lightning damage reduced from 1000 to 900.
— Meteor Strike damage reduced from 1000 to 900.
— Elemental Synergy effects increased from 50% to 60%.
— Draining Bolt explosion radius reduced from 1.5 to 1 meter.
— Time Distortion slow effects reduced from 50% to 35%.
— Hurricane Wave cooldown increased from 15 to 20 seconds.
— Teleport cooldown increased from 16 to 20 seconds.
— Energy Shift now reduces Teleport cooldown by 1 second per 15 mana spent (was 25).

Outlaw

— Murder low health damage bonus reduced from 200% to 150%, threshold reduced from 35% to 30%.
— Fixed a bug caused Stalk to be infinite even when Shadow Orbs are already spawned.

Judicator

— Fixed a bug caused Judge-Guardian to have Miracle of God effects. Judge-Guardian now increases your Armor and Elemental Resistance by 5% again.
— Avenging Flames now restores 2 Divine Energy per hit (was 1).
— God's Work now generates 20% more Divine Energy.

Cleric

— Testament now deals 30% less damage in 1v1 arena.

Witch

— Witch now starts with 3 Shadow Tokens.
— Forbid Soil now has a 15 seconds longer cooldown if used while stunned. Also, now it grants immunity to Shock effects.