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New server in Sydney and patch notes 0.3.10

General

— Item colliders are now bigger so they are easier to loot.
— Fremont and London servers removed, new Sydney server added.
— DR is now more intense but resets faster.
— Spells that require a friendly target (like Healing Light) now always target you by default in 1v1 arena and other solo modes like Skirmish where you can’t have any allies.

Warrior

— Helpless Slaughter damage bonus is now halved in 1v1 arena.
— Bladewave damage increased from 300 to 500.
— Steelwake damage increased from 250 to 300.
— Bashing Momentum buff duration reduced from 10 to 5 seconds, damage bonus removed.
— Wind Slash damage reduced from 500 to 300.
— Puncturing Throw damage increased from 750 to 1000, cooldown reduced from 12 to 8 seconds, stamina cost increased from 0 to 40.
— Valor duration increased from 4 to 5 seconds, cooldown increased from 60 to 90 seconds and it’s no longer reduced by removing harmful effects. Instead, the cooldown is reduced by 30 seconds if Valor prevents any CC longer than 1.5 seconds during its duration.

Wizard

— Meteor Strike stun now has DR (Short Stun).

Ranger

— Explosive Shot DR category changed from Stun to Short Stun.
— Tactical Bomb now has a red circle if spawned by enemy.

Judicator

— Dash Bash DR category changed from Stun to Short Stun.

Cleric

— Cleric damage is now increased by 30% and healing/absorption reduced by 30% in 1v1 arena and other solo modes like Skirmish.

Witch

— Deteriorate healing reduced from 100% to 75%.