
Patch 0.3-rc3 released with improved build customization system, some fixed bugs and few minor features. Join our Discord to play: https://discord.gg/WH8xuh3
General
— Now you can invite players without leaving world.
— All classes how have 7 baseline abilities and can choose 3 primes (instead of 8+2).
— Diminishing Returns system now reduces crowd control duration depending on how long and how many times that target was affected by the same type of control in the last 30 seconds.
— Shadow Orbs now ignore targets that were affected by any forced movement effect in the last 2 seconds.
Warrior
— Valor is now a prime.
Wizard
— Mana Shield is now a prime and also is not affected by Energy Shift anymore.
— Ice Beam cooldown reduced from 30 to 20 seconds.
— Deep Focus now correctly makes your spells free.
Ranger
— Ranger’s Net is now a prime and can be used while casting other spells.
— Improvise, Adapt, Overcome now correctly resets Evasion cooldown only when it’s used against crowd control abilities.
— New prime skill added: Quick Hunt: Increases your movement speed and swiftness by 20% and causes you to regenerate 15 focus per second for 6 seconds. Your allies within 20 meters receive half of the movement speed and swiftness bonuses.
— Explosive Shot stun now shares DRs with other stuns.
Outlaw
— Professional Stalker now also reduces Stalk cooldown by 5 seconds.
— Sucker Punch now also reduces Bash cooldown by 3 seconds.
— Throw Dirt now also reduces target’s Swiftness by 20% and increases the damage it takes by 20%.
— Spectral Blade is temporary removed and will be reworked later.
— New prime skill Roll: You roll up to 7 meters forward, increasing your Swiftness by 10% and movement speed by 30% for 4 seconds. Doesn’t reveal you.
Judicator
— Holy Dash stun now shares DRs with other stuns.
— Avenging Flames is now a prime.
Cleric
— Mass Confession now has a 20s cooldown as intended (was 8).
— Virtuous Barrier absorb reduced from 1600 to 1500.
— Sanctuary is now a prime.
Witch
— Shadow Tokens now increase Dark Essence regeneration by 1.5 per second for every token you have (was 1 per second).
— Ray of Annihilation cost increased from 10 to 20 Dark Essense per second.
— Hellsong chance to reset Hellblast cooldown increased from 1% to 2% per 100 damage.
— Black Magic Mastery renamed to Black Magic Trio and now it has a second effect: Applying a 3rd Black Magic effect on a target causes a blast of darkness, dealing 500 Shadow damage to enemies within 2 meters and increasing their damage taken by 10% for 10 seconds. *Note: Malice also triggers this effect before consuming dots (if there are 2 Black Magics on the target).*
— Willbreak now also instantly deals 100 Shadow Damage per each second of the duration of the applied effect.
— Ward of Malevos damage reduced from 1000 to 500. Also, now it has a description.
— Soul Harvest healing reduced from 1500 to 1000.
— Malice damage bonus from consumed dots reduced from 200% to 150%
— Forbid Soil is now a prime.
