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Patch Notes 0.3.28

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General

— Fixed a bug which caused players to sometimes spawn as the character they played before.

Wizard

— Dictate Fate now should correctly work if the target is mounted.

Ranger

— Fixed a bug which caused Poison Spikes to sometimes reach 2 stacks without Swift Strike.
— Bouncing Leap speed boost duration reduced from 2 to 1.5 seconds and it’s not longer affected by Intensity.
— Tech Advancement now increases Fire damage by 50% (down from 70%) and makes Burning Tar slow by 30% (down from 50%).
— Evasion cooldown increased from 14 to 15 seconds, cooldown reduction on successful evades increased form 4 to 5 seconds, damage reduction percent reduced from 45% to 30%, duration reduced from 4 to 3 seconds.

Outlaw

— Sucker Punch now makes Bash or Passivating Strike increase the damage enemy takes by 10% regardless of your position. Using these abilities from behind doubles the bonus.

Judicator

— Fixed a bug which caused Wrathful Hand to penetrate through walls and pillars.
— Avenging Flames duration reduced from 8 to 6 seconds.
— Judge-Guardian now deals attackers 10% of the damage you take (after damage reduction modifiers) as Holy damage instead of reflecting unmodified damage.
— Enigmatic Protection now reduces the damage you take by 10% (down from 20%).
— Healing Light healing reduced from 800 to 700.
— Piercing Light self healing reduced from 500 to 400.
— Benevolence now increases Healing Light healing by 40% (up from 20%) (halved in 1v1 arena).
— Protect the Innocent now increases healing by 30% (up from 20%) (halved in 1v1 arena).

Witch

— Malice damage bonus increased from 20% to 30%.
— Shadow Empowerment damage and healing bonuses increased from 30% to 40%.