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Patch Notes 0.3.19

General

— Stealth detection radius increased from 5 to 10 meters (time required to spot a stealthed enemy also depends on the view angle — enemies in front of you get revealed much faster).
— PvE Boss damage slightly reduced (40 people killed him so far).
— Amulet of Healing is no longer affected by any healing increasing effects.

Warrior

— Bladewave damage reduced from 1000 to 800.

Outlaw

— Knee Rush cooldown increased from 9 to 10 seconds, lock duration reduced from 2 to 1.5 seconds.
— Roll cooldown increased from 9 to 10 seconds, immunity duration reduced from 0.6 to 0.5 seconds.
— Professional Stalker immunity duration reduced from 2 to 1 second and it’s no longer affected by Intensity.
— Crippling Dagger damage reduced from 300 to 250, Adrenaline cost increased from 15 to 20.

Ranger

— Evasion immunity duration reduced from 0.6 to 0.5 seconds and it’s no longer affected by Intensity.
— Bouncing Leap slow and casting lock duration reduced from 4 to 3 seconds.

Judicator

— Benevolence bonuses are now halved in 1v1 arena.
— Protect the Innocent bonus is now halved in 1v1 arena.

Witch

— Forbid Soil cooldown increased from 30 to 40 seconds, duration increased from 5 to 6 seconds, cooldown penalty if used while stunned increased from 15 to 20 seconds.
— Cowardice angle reduced from 135 to 120 degrees, breaking damage reduced from 15% to 10% of the target’s maximum health.