•fixed ui pointer issue for oculus and wmr
•items now snap to a position in hand
•items snap to hand when grabbed by a pointer
•items now snap to the belt with a lot more ease
•items on belt now also ignore physics collisions
•reduced rock cliff terrain texture tiling
•increased hurt effect interval when vitals are low
•increased health for large trees
•added haptic feedback to trees (the controller slightly vibrates) (the higher you are the more you have to reach around to find a place to grab (sometimes might not be on the trunk))
•menu now properly rotates with the player direction
•fixed stairs not rotating with the player when placing on terrain
•fixed foundation switching between two sockets really fast when the closest one is not valid
