Hello to everyone! After weeks of hard work, I'm proud to present you the first big update to Supersonic Tank Cats! The "Bowl" update, which comes with a new short-and-fast track, a new mechanic to make comebacks more likely and exciting, and tons of quality-of-life improvements. Without further ado, here's the patch notes:
- New track: The Bowl!
- Added the supermode system!
- Added credits to title screen
- Added small cooldown after shooting
- Added the joystick triggers as alt for acceleration and backwards movement
- Added "Brightness" to options
- Added a button guide at first play and in the options menu
- Divided options menu in categories
- Reduced bloom intensity
- Changed icon of homing missile
- Results menu is not responsive for the first 0.15 seconds after appearing so you won't accept an option by mistake
- Capped boost gotten from going down slopes to 25% of max boost
- Revised grip mechanic so nobody slides for too much on ground and ramps work better at lower speeds
- Made electric balls weapon easier to use (bigger damage area and not bouncing off players)
- Changed the camera during countdown so you can see the track sign
- Fixed a bug that wouldn't allow to play free-roam in the Sugarfire Park track
Want to see more while the game updates? Here's a few screenshots of the new circuit, you can even spot the new "super weapon" in use in one of them!
And finally, but not less important, here's what I wish I could have included in this update but will come in future ones:
- Rebindable controls (Currently working on it)
- Shared online Time Trial best times
- A new arena and a new character
As always, thanks for playing! Have fun!