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"The Bowl" Update is live!

Hello to everyone! After weeks of hard work, I'm proud to present you the first big update to Supersonic Tank Cats! The "Bowl" update, which comes with a new short-and-fast track, a new mechanic to make comebacks more likely and exciting, and tons of quality-of-life improvements. Without further ado, here's the patch notes:

  • New track: The Bowl!
  • Added the supermode system!
  • Added credits to title screen
  • Added small cooldown after shooting
  • Added the joystick triggers as alt for acceleration and backwards movement
  • Added "Brightness" to options
  • Added a button guide at first play and in the options menu
  • Divided options menu in categories
  • Reduced bloom intensity
  • Changed icon of homing missile
  • Results menu is not responsive for the first 0.15 seconds after appearing so you won't accept an option by mistake
  • Capped boost gotten from going down slopes to 25% of max boost
  • Revised grip mechanic so nobody slides for too much on ground and ramps work better at lower speeds
  • Made electric balls weapon easier to use (bigger damage area and not bouncing off players)
  • Changed the camera during countdown so you can see the track sign
  • Fixed a bug that wouldn't allow to play free-roam in the Sugarfire Park track

Want to see more while the game updates? Here's a few screenshots of the new circuit, you can even spot the new "super weapon" in use in one of them!

And finally, but not less important, here's what I wish I could have included in this update but will come in future ones:

  • Rebindable controls (Currently working on it)
  • Shared online Time Trial best times
  • A new arena and a new character

As always, thanks for playing! Have fun!