Patch Notes for October 23rd, 2017
This is a "QoL" update with some minor design changes to the underwater level. I attempted to improve some design and direction flaws I noticed throughout the community during the first week. Remember, feel free to email the game's support email at [email protected] OR posting in the discussion forums with any feedback or bug reports. Thank you!
- Added "Follow the Right Path" to the RNT tutorial menu.
- Changed the Wording on the Third Level's Objectives.
- Added "Press 'E' to Pick Up Objects" to the 2nd Level.
- All aspect ratio monitors should display all UI properly now.
- The hard-to-find objective on the 3rd level has been re-colored and moved slightly to allow easier discovery.
- The level's secret on the Fourth level has been moved and made more visible.
- Added "Press the 'E' Key to Finish the level" to the 6th Level.
- Texture now properly applied to coral in the 6th Level.
- Increased the oxygen amount on the 6th level.
- Adjusted the boundaries for some objectives on the 1st Level to minimize overlap.
- Added more fish to the sixth level (It should feel more lively now!).
- Fixed an issue on the final entry where you could end up out of bounds because the cutscene would not trigger correctly (Oops!).
- Option to Invert the Y-Axis has been added (Yay Joystick players!)
Next week's update will include any bugs encountered in the following week along with some small changes to Limbo. Update announcements typically happen around 1-2 days before the update detailing what will be included.
Lastly, the first content update for Immersive Poetry is scheduled for November 23rd and will include one new map with a journal entry. Have a great week!