Changelog
◆ Cooking station no longer has progress.
◆ Turned smoking decision into a parameter generic.
◆ New items; Apple Cigarette, Banana Cigarette, Strawberry Cigarette.
◆ Children can no longer craft or smoke cigarettes.
◆ Added new energy restoration traits to use in parameter activities.
◆ Tweaked stat experience formula to reduce level-up thresholds.
◆ Grassland rocks can now be destroyed while trying to place a map object next to them.
◆ Fish spots are now clickable to see their progress, and each holds 4 fish. ◆ They replenish after a while.
◆ Fishers now visit their Hut before going out fishing.
◆ Stabilize skill now checks if there's a Gathering Tree in the entity.
◆ Scoundrels no longer get a free Firearm.
◆ Stat adjustments and new trait effects for 23 personalities: Just, Stubborn, Temperate, Patient, Proud, Industrial, Energetic, Brutal, Perceptive, Sage, Acrobatic, Unstable, Devious, Guardian, Solemn, Perfectionist, Competitive, Slothful, Craven, Dedicated, Unyielding, Mountain, Oracle.
◆ Wild Personality trait cost overhaul. All personalities now require their respective color's point.
◆ New trait effect for the Greedy personality.
◆ Reduced Crafty's Path Point reward to 5.
◆ New Graphics section for the Options menu. We can now enable or disable Vsync.
◆ Refactoring Notification system.
◆ Refactoring Engagement system.
◆ Fixed an issue while characters were trying to check available interaction points.
◆ Fixed an issue with Arcadia’s parties.
