Welcome adventurers! Now we only have 10 days before the Steam Next Festival begins, working so hard to add more content for all of you and fixing popping issues rapidly.
Another super productive week has been passed, you can find the additions and fixes down below.

Additions
- Several additions for the Demoria campaign, new regions, and content.
- Gathering Waygates to all over Demoria, parties can teleport between the gates if they met necessary requirements.
- Several sound effects for new content.
- Mod switcher tool for organizing game assets before playtests.
- New Learn panel, which includes tutorial information.
- Map information screen, which includes information and images for a selected map.
- Funeral content. Dead settlement characters can now be transported to a Bier for a funeral, and when the funeral is over, the player is able to place that character's graveyard for future generations to pray & mourn.
- Visiting Merchant content. We now have other settlement characters coming to our region and selling goods!
- New animator template for harvestable trees.
- New UI for the Possessions panel.
- Several improvements around the User Interface. Icons, buttons, tooltips, etc.
- Welcome to the Demo panels and texts.
- Map descriptions for Dunya and Lindaris.
- New prerequisites and condition nodes.
- New Bragging Rights content.
- Entity objectives.
- Game end-state overlay, we now have Victory and Defeat screens.
- New options for the options!

Fixes
- An issue that occurs when deselecting a map object.
- An issue occurs at the top bar, displaying points and time.
- Issues occur while saving and loading the game with hotkeys.
- Map object placement query fixed for false positives.
- Possession call for action on game start.
- Map object placement input blocking by characters and items.
- Input states on combat end.
- Some issues on the feedback form occur only while playing on Steam.
- Some issues occur on the Relations panel.
- Some camera settings and issues.
- An effect area caster character id related issue.
- The wrong output parameter fix of some decisions.
- An issue that occurs while calculating a party’s speed.
- Outcome selection panel cost scale issue.
- Entity details view showing wrong entity main construction id.
- An issue about hidden map objects when the fog of war is deactivated.
- Items that stay visible even after the fog of war is no longer active.
- Prerequisite search overlay issue for bragging rights.
- Missing character id checks for some signal listeners on character mediator.
- Entity tech selection issue in condition nodes.
- Unimplemented prerequisite check issue.
- An invalid cast issue.
- Character size calculation.
- Toggle UI issues.
- An issue that occurs when non-settlement characters are forced to be added to a party, which shouldn’t be happening in the first place.
- Set a cap for the progress of map objects.
- Issues that occur at construction states while saving and loading the game.
- Character indicators display issues.
- PathtoItem action node.
- Initiate combat node extended to cover settlement to settlement engagements.
- Removed some unused logs.
- An issue occurs at character portraits.

We are planning to record a new gameplay video soon, have a great weekend you all, and stay tuned!
