Offsprings of the first men welcome back to another #FeatureFriday.
We are almost ready for another Steam Playtest run with our Discord Champions - only the User Interface of the new paths panel is missing right now, after adding the remaining parts we hope to begin the playtest next week!

Additionally, we've overhauled the Discord channels, to maintain a clear communication platform for our growing community! If you want to participate in the beta testing before the Early Access begins, consider joining TFM Discord.
Changelog
- Bragging Rights are now called Adaptations.
- New passion: Grower. Seeds now can only be planted by Growers and their default worktime is to tend planted crops, speeding up their progress growth.
- New passion: Tailor. All cloth armor crafts are linked to Tailors.
- New passion: Leatherworker. All Hide and Leather armor crafts are linked to Leatherworkers.
- New passion: Butcher. Butchers can slaughter a domesticated chicken to produce a stack of Raw Bird meat.
- Animal Husband is now called Henkeeper. Henkeepers can now craft "Rooster Fertilizing Baitbag"s. Dropping these on the ground will cause domesticated Roosters to approach and consume them, getting the "Ready to Fertilize" condition. It'll make them fertilize the nearest chick, so it can spawn Fertilized Chicken Egg instead of normal ones.
- New passion perks for Gatherer, Seed Collected, Grower, Scavenger.
- New crops: Tobacco and Cotton.
- Banana, Potato, and Olive can now be learned through Wild paths.
- Watercarriers can now properly pull water from wells.
- Weight overhaul to gathering activities.
- Several new leather armors.
- Several new hide armors.
- Several new cloth armors.
- Updated Options panel slider value labels.
- New icons for all notifications.
- A New Stockpile icon was added to the top UI bar.
- Icon changes for traditions.
- Chicken Coop Table interaction point is now called Butchering Table.
- Carpentry crafts are converted from the old system for Carpenters to craft.
- Refactored character activities.
- Several new additions for the localization systems, testing Turkish and Chinese translations.
- Updated character assignment icon sizes.
- Fixed an issue that occurs at character movements.
- Fixed an issue that occurs while an attempt of a doodad loot.
- Fixed an issue when settlement characters are defending and forgetting their current assignments.
- Fixed some issues occur during the haul assignment.
- Fixed an issue that occurs during calculating trait trigger chances.
- Fixed existing notification control issue for the character at danger notifications.
- Removed duplicate passions.
- Removed unnecessary construction crafts from the DB.
Have a great weekend, see you next week!
