Offsprings of the first men welcome back to another #FeatureFriday!
We continued working on the new Paths and Crafts panels this week and additionally overhauled all other systems related to them such as the Character Assignments, and Notifications.


Changelog
- New character assignments; the player can now queue certain assignments to the characters who are doing their worktime and downtime activities automatically in the settlement, such as giving Path Activities from Paths Panel, giving Craft Activities from Crafts Panel, Attack assignment by right-clicking an enemy, Haul assignment by right-clicking an item, and Interact assignment by right-clicking a doodad.
- New notification system and UI block.
- New tabs selections for the Paths panel.
- New wild trait triggers, effects, and paths for Adventurers.
- Several new icons. (we now have over 1350 colored icons in TFM so far!)
- Stock All and Stock context menu options added for character inventory item's right-click action.
- Content overhaul for the old path prerequisites. Demoria's starting characters now begin with 100 Path Points.
- Refactored character paths.
- Refactored notifications.
- Refactored decisions.
- Adaptation of decisions to the LVM library changes.
- Fixed issues related to the character skill triggers and skill casts.
- Removed create party button from the interface.
Additionally, our recent soundtrack "The Herdsman" is here - dedicated to all shepherds!
Wishing you all a great weekend, see you next Friday!
