Changelog
◆ Game Save version has been updated. To play previous versions, you can always use Steam Library > TFM > Properties > Betas and opt-in to your desired version.
◆ Renamed "Gold Piece" to "Coin". Lindaris, Memoria, and Arcadia now start with 450 Coins in stock.
◆ Domain clerics can now craft an impregnation salve that guarantees their element.
◆ New Need items for Entertainer to cleanse Fatal Self; Bone/Rock Playing Dice.
◆ New Need item for Fortune Teller to cleanse Fatal Self and get a Fortune trait: Stone Tarrots.
◆ Nailclipper, Wooden Comb, and Playing Dice now grant a condition along with Fatal cleansing.
◆ Added all tiers of Clean and Amused traits for Need items.
◆ Inn Hub now attracts foreign customers and merchants by default. Removed the perks that trigger these events.
◆ New doodad for Innkeeper: Dice Table.
◆ Grower's Grove now costs Clay & Trunk, and the new prerequisites are Water Well and Gatherer's Hut.
◆ Self-critical personality trait now has a 5% chance to apply Fatal self instead of 10% and grants 2 Amenity.
◆ Removed costs from all passions and archetypes except for the Leader.
◆ Non-Adventurer characters get half as less Power reduction.
◆ New craftable to Hunters for fatal cleansing; Bloody Facepaint.
◆ Arcadia's sand spots are closer to the waterfall.
◆ Added new outfits to Fortune traits.
◆ Human's Endurance modifier has been increased to 61 from 42.
◆ Memoria's rocky cliffs are no longer visible through the fog.
◆ Goblin circles are smaller now.
◆ Refactoring Crafts panel and underlying systems.
◆ Map object dismantle flow removed from the game.
◆ Fixed Serfdom's condition not triggering on certain crops.
◆ Fixed characters not being able to dig sand in Memoria.
◆ Fixed an issue that disallowed characters to visit Bonfire if they had more than 1 Fatal Heart.
◆ Fixed autosave file limit issue.
