Hello everyone, welcome back to another #FeatureFriday!
We want to share exciting news; TFM: The First Men has been chosen to be in the #DreamHack Beyond Indie Showcase Steam event, and we plan to reveal our Early Access Gameplay video on the first day of the event, which is October 14th, and announce TFM's Early Access release date!
Mark your calendars next Friday to celebrate TFM's announcement and discover dozens of great indie games!

Changelog
- Added two new panels to the main menu's message from the devs block; Roadmap and Changelog.
- Reduced High-Speed factor to 2x from 2.5x.
- Implementing the new Navigation system continues to prevent more Pathfinding issues.
- All map object craftables with Timber/Stone Block/Brick cost now require Carpentry Workshop/Stonemason's Workshop/Brickmolding Pit in the settlement to be unlocked.
- New construction: Stone Bathing Hut.
- Old Bathing House is now called Hamam and is T2.
- Makeshift tools can be crafted with a Crafter if there's a Crafting Table.
- Tool crafts now check if someone with the passion archetype can utilize the craft.
- Added more rock cliffs to Arcadia.
- Following Gatherer perks are now Wild: Greeneye, Dirtrunner.
- Removed Tree Gatherer and Field Gatherer perks from Gatherer and combined them into a stackable Efficient Gatherer perk with a reward on max stacks.
- Gatherer's Green Breather perk now grants a new reward on max stacks.
- Following Cook perks are now Wild: Taster Chef, No-Cook Chef, Pan Chef, Pot Chef, and Oven Chef.
- Following Grower perks are now Wild: Keen-Eyed, Earthbloomer, Nature's Ally, and Plant Talker.
- Grower's Leafpicker and Cropper perks are now stackables and grant new rewards on max stacks.
- Increased Prosperity costs of unlocking new crops to 500.
- New constructions: Smoke House, Communal Clay Shelter.
- Increased Firewood craft stack to 5 from 3.
- New adaptation: Spirit Cores. All characters can extract the core of their element types as resource items. These cores can be used as a cost to craft new items. (i.e., Nursemaids can craft Impregnation Salves that let females produce infants with specific elements. Earth Core -> Impregnation Salve: Earthborn -> Earthborn Infant)
- Combined all nursing decisions into a single parameter decision.
- Temporarily removed the Kor Gatai encounter from Memoria.
- Removed the Tutor passion as the Writer replaced it.
- Added visibility modifiers to settlement constructions.
- Removed unused Adaptations.
- Overhauled TFM's internal mods and properly organized all aspects of placing them in proper mods to prepare everything for release.
- Fixed issues at the item reference finder for decisions.
- Fixed scroll sensitivity issues to properly make the mouse wheel work.
- Fixed issues that occur after a dismantle prompt.
- Fixed Path validator issues.
- Fixed missing Path references.
- Fixing Dragonslayer Longbow's missing prerequisite reference.
- Fixed SpawnCharacterFromPreset flow on character dies.
- Fixed issues of some characters showing the wrong ages.
Wishing you all a great weekend. We can't wait to show you the new Gameplay video next Friday; stay safe and tuned!
