Offsprings of the first men welcome back to another #FeatureFriday!
The Steam Playtest continues! We plan to push another juicy update now, fixing bugs, making optimizations, adding new content, and designing the new Tutorial campaign were this week's highlights.

Changelog
- Characters with Motherhood no longer gain Pregnancy automatically. Instead, it can be bought from Wild Paths (which has a very high chance) for 200 Prosperity.
- A new perk for Motherhood characters: Fertile. Grants the ability to automatically get pregnant every Sun with a very little chance.
- Content characters can come across instant point gaining traits in their wild pool, as long as their associated stat is below 16 (Prosperity = Body).
- Reduced Cynical's trigger chance to 10% from 20%.
- Oversuspicious now has a 25% chance to trigger its effect.
- Creative now has a 5% chance to grant 60 Path Points after finishing a downtime activity.
- Reduced Emotional trait's Influence reward to 5 from 15.
- Removed Condemner and Condemning Stick.
- Woodcutters can now build Bonfire with Firewood.
- Bonfire now attracts characters with Fatal Heart and grants a beneficial condition called Cozy, generating passive Influence for a short while and replenishing all energies.
- Changed Purifying Essence's tooltip.
- Added a category control for combat classes instead of individually targeting other class traits.
- Necromancer & Soul Essence resource experimentations.
- Stonemasons and Carpenters now have a default worktime activity that generates Industry.
- Stonemasons can now craft Stone Block through the craft panel manually.
- Carpenters can now craft Timber through the craft panel manually.
- 15 new road lights for carpenters.
- Tables, Stools, Chairs, and Road Lights now require Timber and Industry.
- Added vision radius to all road lights.
- Old Smelting Mound is now Charcoal Mound.
- Smelting Mound has a new visual.
- Overhaul to ore smelting activities and decisions.
- Overhaul to wheat production.
- Overhauled personality trait weight modifiers and removed all prerequisites from the original personalities, adding Amenity costs to all of them.
- Refactored mod-switcher.
- Refactored SelectEntityCharacters action node.
- Added IncreasePathPoint, DecreasePathPoint action nodes.
- Fixed most of the issues related to the cache of map objects.
- Fixed more pathfinding issues.
- Fixed more character trait issues.
- Fixed butcher's table interaction animator.
- Optimizations for the cache of characters, traits, and items.
- Assigned missing animators to constructions.

If you want to participate in the Steam Playtest, you can join TFM's Discord and follow the instructions.

Wishing you all a great weekend, see you next Friday!
