Hello everyone, welcome back to another #FeatureFriday!
Translations have begun today, we are hoping to finish the localizations of our user interface in French, German, Spanish, Korean, Polish, Brazilian Portuguese, Turkish, Russian, and Simplified Chinese before the Early Access release. If you want to help us with the translations, please consider joining TFM's Discord and look for the translation initiative!
If nothing goes wrong, we hope to choose a release date between the 11th and 27th of October; keep an eye out for the new video to mark your calendars for the exact date!

Changelog
- Added "Next" nodes to Tutorial narration.
- New cave near the Tutorial home region. There are 3 savable Webbed Humans inside the cave.
- The tutorial now has 2 victory screen endings; crafting The Escape Boat with Timber or cleansing the Gnolls.
- Tutorial's Fatal Removal sequence now also restores all energies.
- Teretha no longer gets Nursemaid automatically in Tutorial.
- Added Clay Deposits to the Tutorial home region.
- Teretha and Hagen now get "A New Beginning" after they settle in the Tutorial.
- The tutorial now begins with 5 Gathering Fruits.
- If a character has "Ate Gathering Fruit", he no longer tries to consume another until the condition wears off.
- "Ate Sauteed Plainshroom" now correctly comes with 10 stacks.
- Crafting activities now also grant Path Points (Carpenting, Forging, Smelting, etc.)
- Crafting charcoal no longer requires Firewood, takes less time, grants more experience, and rewards 3 stacks instead of 2.
- New control for crafters prevents them from stopping their activities until smith constructions are built.
- Mass Recall skill now has a 10 Sun cooldown.
- Jewelsmith no longer requires uncut gems, but its Timber cost is 8 instead of 6.
- Fences and Road Lights can't be built in other regions.
- Beaches and Sand Spots for all maps. Collectors can become Sanddiggers if there's a Glassblower in the settlement.
- Smithies can now craft all lockpick tiers.
- Dragonslayer Longbow can be crafted in an Adamantium Smithy with the ingredient Dragonshard.
- Revamped Dragonslayer Longbow's skills for T4.
- Characters receive 1 PP after every 5 hammer hits while building map objects.
- Humans are -0.1 smaller now.
- Buffed all Adventurer perks.
- 2 new Adventurer perks for passive threat mitigation: Threatening / Fading.
- All class feats require their class halls to be built to show under their tab.
- All class feats are gained through a training activity instead of instantly.
- New trinket craftable for the Crafter passion: Hammer Pouch. (removed Hammer Poucher wild personality)
- New jewelry craftable for the Jewelcrafter passion: Band of the Builder. (removed Adept Builder wild personality)
- Adamantium Smithy now costs Ingots instead of Ores.
- New trinket craftable for the Crafter passion: Hammer Pouch. (removed Hammer Poucher wild personality)
- New jewelry craftable for the Jewelcrafter passion: Band of the Builder. (removed Adept Builder wild personality)
- Arcadia terrain changes.
- Arcadia starts with fewer fruit trees, and they're closer to the Gathering Tree.
- Arcadia starts with 4 characters now; their ages are fixed, and they have the Human Expertise trait as they should.
- Lavished Inn Meal condition has a duration and a new icon.
- Characters now prioritize sitting at an Inn Meal Table when they also try to eat or drink something individually.
- Removed Seed Racks and Mysterious Seed. Getting a Seed Collector archetype allows that character to create a Grassland Seed after every green worktime activity.
- Growers get the "*** Grower" by default under their tab (based on their elements), and they now require high amounts of Grassland Seeds instead of Mysterious Seed.
- Children do not get the -50 power reduction if they have the Hunter passion now.
- Element and Aptitude revamp.
- Fish Spots are now called Sweetwater Fish Spots.
- 4 new perks for Philosopher; Amuser, Influencer, Industrious, Prosperous. These are alternatives to Unifier, and the choice will be altered based on the element of the Philosopher. (i.e., Earthborn Philosophers can turn Purifying Essence into a Prosperity granting Essence)
- Rocky Road now costs 1 Chunk of Rock and 2 Industry, instead of only 4 Industry.
- Changed loading screen "Start Game" button visual.
- New "Continue Playing" button for the victory popup screen.
- Improved Stockpile character selection text field.
- Updated Head up Display colors for character endurance to make it consistent with the Character panel.
- New constructions: Scoundrels' Hideout, Berserkers' Pit, Fighter's Ground.
- New Icons: TasterChef, SplitBurster, RockHeaper, Rockhead, PotChef, Pan Chef, OvenChef, NocookChef, Mudcarger, Mudbrain, MindfulCracker, Heavylifter, Foorlarking, Focused Gourmet, Fancy MealPreparer, CrewSplitter, Claydigging, Clay Heber, Efficient Explainer, PlayfulTeacher, PotentialSeeker, TopicCondenser, TrunkHeaper, BuiltToCarry, FlowslikeWater, LessonMemorizer.
- Changed resolution of Charcoal Mound.
- New idle animation for Community Hub and Table with shadow piece.
- Added shadow to Dorm Tree Trunk.
- Changed scaling and entrance of Glassmaker Workshop.
- Added cooldown to Gregarious' activity.
- Fixed Acid Reflux tooltip problem.
- Fertile now has a 25% chance.
- Lindaris terrain changes.
- Lindaris' portal raiders can stack up to 4 instead of 6.
- Color fixes for several items.
- Tooltip fixes for several constructions.
- Fixed Lockpickers not being able to pick lockboxes for all tiers.
- Memoria's characters start with a correct age.
- Fixed an issue where Progression doodads (such as Plainshroom Soup) weren't going down in progress.
- Fixed Fancy Meal Preparer and Focused Gourmet's path reward not allowing 5 stacks to be purchasable.
- Fixed an issue where fish spots weren't getting depleted and had the wrong doodad category.
- Fixed a visual issue about Elf, Orc, Duregar, and Cambion female characters not becoming Elder properly.
- Improved Rain VFX particles.
- Fixed a problem where the Cook archetype couldn't see its "Oven Chef" perk.
- Added ShowSpeechBubbleForSelectedCharacter action node.
- Updated all map information texts.
- Added parameters to guider condition node tooltips.
- Updated speech bubble action node.
- Improvements and fixes related to the Feedback and Bug Reporting tool.
- Fixed an issue about characters facing the wrong way while interacting with the interaction points.
- Fixed fishing spots of all maps so that characters can face them while fishing now.
- Fixed an issue that changes characters' movement speed when one obtains a new trait.
- Fixed an issue of the movement indicator being removed when the game is paused.
- Fixed OwnerEndsSpecificActivity trigger references.
- Fixed speech bubble issue while UI is hidden.
- Fixed issues related to the operation button highlights.
- Fixed problems that made the merchants rather than the bindable item merchants not arrive at the settlement.
- Fixed an issue about decision parameter names not being updated in activity definitions.
- Fixed Gathering Tree can be dismantled on the Tutorial map.
- Fixed turtle's walking speed.
Wishing you all a great weekend. See you next Friday!
