Hello everyone, welcome back to another #FeatureFriday!
Passing another week, we continue to finish updates to progress on the Steam Playtest. A new Tutorial Map is on the way and as well as a highly requested filter/search system for the Crafts panel.

Changelog
- New dungeons and regions for The Vault campaign.
- New filter options are implemented for the Craft panel.
- Several new implementations regarding the new Tutorial campaign.
- New Constructions: Butcher's Table, Butchery, Beekeeper's Hut, Jewelsmithy.
- Miners now have a very small chance to find Uncut Gems (Emerald, Sapphire, Ruby, Diamond, Onyx) after mining activities.
- Jewelsmiths can now cut uncut gems. Cut gems will be consumed to craft all sorts of shinies.
- Beekeepers now require Beekeeper's Hut to craft Bee Hives.
- Butchers can now slaughter also slaughter Sheep and Cattle in the Butchery to create Raw Beef.
- Removed Henkeeper, made its benefits acquirable by default Animal Husbands.
- Grazing chicken will now scatter more around the coop.
- Cookery now requires Mill.
- Fixed tier indicators of several map objects and traits.
- Rancher requires Chicken Coop, Fowler requires Ranch now.
- Unlockable herbs are now properly hidden behind their "... Grower" perks.
- Miller now requires Wheat Field.
- Reduced Endurance bonuses of Endurable, Adventurer, and Class traits.
- Crusher feat now properly applies the affliction to the enemy instead of self.
- New animation to Privy's leaves and progression levels for the visual.
- New Grassland Hill visuals.
- Several new sound effects for the map objects and the user interface.
- Finding and replacing functionalities for the Mod switcher to effectively organize Doodad, Construction, and Trait references in Maps.
- Implemented a control for the Passion panel to show the New Job tab first if the character has no passion.
- Implemented and refactored missing GetReference methods and post-injection initialization.
- Refactored map updates.
- Refactored interruption.
- Removed obsolete methods from the Mod Switcher.
- Implemented character activity pool requester.
- Victory and defeat popup texts moved to map config files.
- Fixed feedback panel's dropdown labels, and updated the UI orders of the Feedback panel and Learn to Play panel.
- Fixed characters being able to attack neutral characters with only right click.
- Fixed camera issues that occur in Map Maker.
- Fixed map object placement issues in Map Maker.
- Fixed map object variant index upon cancelation of a dismantle assignment of a map object.
- Fixed vision radius issue of the Rocky Speech Platform.
- Fixed character animation event issue right after the character died while dismantling a map object.
- Fixed an issue that happens on character maker when character race trait is changed.
- Fixed an issue that causes dead characters to move.
If you are new here, please consider joining TFM'S Discord to participate in the Steam Playtest.
Wishing you all a great weekend, see you next Friday!
