Offsprings of the first men welcome back to another #FeatureFriday!
Version 0.4.8 went live on Steam Playtest. In summary; more bugs have been fixed, additional logs to dig deeper for finding more problems have been added, and improved the UI here and there.

Changelog
- The character panel now shows Passion traits for all characters.
- Several combat-related Accessibility improvements and bug fixes.
- Improved the visuals of Traits to show their categories, colors, tiers, and identifiers much better.
- Load & Save files now also store a screenshot of the save moment.
- Further improvements to fix pathfinding issues.
- New prerequisites to be used at Path outcomes, Crafts, Activities, and Trait triggers.
- Added missing injections to help backend systems work better and prevent additional problems.
- Fixed an issue that occurs while the Cruel trait is triggering its effects.
- Fixed duplicate CharacterJoinedSettlement notifications.
- Added additional logs to catch issues that are happening while a character dies in combat.
- Fixed grazing and roaming decisions, preventing animals from entering inside settlement constructions.
- Fixed invalid cast issue on EntityCharacterEndsActivity trait triggers.
- Fixed issues that occur at character portraits.
- Content tool reference counters implemented for activity and decision definitions.
- Fixed combat engagement when action clicked on enemies.
- Item definition reference counter added, decision reference updater refactored.
- Fixed trait effect output tooltips for TargetStatThreshold prerequisite.
- Fixed several issues related to Character Portraits.
- Fixed an issue at stat energy calculations.
- Several new sound effects.
We will take a small summer break starting today. There is gonna be a national holiday here next week, so we thought it would be best to relax a little bit before the release madness begins.
Even if we are not gonna be doing updates for a week, we will be online on TFM'S Discord Server as always, our champions have been doing GREAT and helping us a lot and we bet they will continue testing TFM while we are taking this small break.
