Offsprings of the first men welcome back to another #FeatureFriday - for the whole week we've continued our efforts to finish the changes planned on Paths and Crafts systems, and get ready for the upcoming Steam Playtest.
To join the playtest please consider joining the TFM Discord server.

Additions
- Character assignments definitions implemented. We now see a character's assigned jobs as a queue.
- Character activities are encapsulated into assignments.
- Several new condition traits.
- Several new combat feat traits.
- Several minor changes and additions to activities, decisions, doodads, and traits.
- Removed doodads and constructions from the Paths, they are now related to the Crafts. The new UI for the Crafts Panel is still in development.

Fixes
- Path categories overhauled and fixed.
- Refactored localization file update methods, and added XLIFF support.
- An issue that occurs in localization exporters, for omitting not translated keys.
- Refactored folder structure. (Spring cleaning!)
- Overhauled several texts all around the game, mostly skills, the work continues.
- Refactored path outcomes into Paths.
- Refactored path outcome references.
- Refactoring tooltips, soon we will have improved tooltips all around the game!

Additionally, PartyElite made a gameplay video of the Demoria campaign and talked about his thoughts about TFM: The First Men - if you are looking for more details about the game you should definitely check it.
Have a great weekend, see you next week!
