Welcome back everyone to another #FeatureFriday.
We have completed the user interface overhaul for the new Paths and Crafts panels and started doing internal tests. Right now the game is fully playable again, however, there are bugs popping up and we are doing our best efforts to fix them one by one. Additionally, we continue to add more content, you can see the full list down below in the changelog.

Changelog
- User Interface overhaul for Crafts panel, Stockpile panel, and the top UI bar.
- Updated tab buttons for the Paths panel.
- Balancing works with several traits and activities.
- Updates for trappers, fishers, scavengers, and hunters.
- Infants now want to Feed, Learn, Rumble, Bathe and Play. Characters with the "Motherhood" passion will try to fulfill these needs in order to prevent them from getting quirks or fatal traits.
- New Race: Field Rat.
- New Chainmail armor outfits.
- New Plate armor outfits.
- New consumables.
- New Wall doodads.
- New SFX for notifications.
- New Campaign Map: The Vault.
- New Custom Map: The Last Stand.
- The Demoria campaign is now called Memoria.
- Refactored character items and related save systems.
- Refactored game time systems.
- Fixed several issues that are related to skill effect areas.
- Fixed issues of scaling characters and objects.
- Fixed an issue that causes characters to show different colors for their character circles.
- Fixed an issue that occurs while Kelek of Memoria is demanding tribute.
- Fixed an issue that creates an infinite animation loop after a production assignment is canceled.
- Fixed an issue that causes notification spam while a character is in danger.
- Fixed an issue that causes characters to end their activities suddenly
- Fixed an issue that occurs while characters attempt to loot doodads

Wishing you all a great weekend, see you next Friday!
