Welcome back, adventurer!
We've completed our tasks about the translation systems and were able to get the first file of all texts! After uploading the original texts to a proper tool, we will begin the translations and get the game ready for many languages rather than English.

We also started working on the changes planned on Paths and Crafts systems yesterday.
We will let you know about the progress, looking forward to running another playtest with you all! To join the playtest please consider joining the TFM Discord server.
Additions
- Localization import and export features have been implemented.
- Localization-related updates for all player operations and user interface.
- Several new combat feats.
- Several new trait icons.
- New race; Raptor.
- Testing a new campaign map; The Vault.

Fixes
- Refactoring paths, removing unused files of previous iterations.
- Refactoring skills.
- Refactoring character skill selection and casting.
- Refactoring validates data flow.
- Refactoring entity tech definitions.
- Refactoring auto-attack flow.
- An issue that occurs when you zoom in while using the decision-maker screen.
- A problem where a removed trait would lock the project due to localization.
- An issue occurs when you target an unconscious character with skills.
Have a great weekend you all.
