Welcome back offsprings of the first men!
Another week has been passed, we are here to update you about what we have been working on the whole week.
Additions
- Demoria campaign added.
- The first layout of all Demoria regions (Driftvale Forest, Krush Varok, Ravencrest, Kirin's Reach, The Quagmire) and dungeons are done.
- New entities for Demoria's regions: Kor Gatai Clan, Guardians of Adberil, Khawazin Tribe, Remnants of Naz'Garoth, Stormclaw Clan, Gruk Doha, Bloodring Clan, Venomscale Coasthunters, Blindfury Tribe, Grimback Clan.
- Content overhaul for all Tier 0 traditions.
- "Bonfire" is now a progression construction and it slowly decays.
- "Shrine" is now a progression construction.
- All "Fruit" strings are renamed to "Apple"
- Several activity renamings.
- "Gathering Strawberries" and "Gathering Apples" activities now require Gathering tradition instead of Cultivating.
- "Gathering Strawberry Seeds" and "Gathering Apple Seeds" activities now have a base weight of 0.
- Renamed "Seed Container" construction to "Seed Rack".
- Renamed "Seed Container" interaction point to "Seed Stockpile".
- Overhauled Apple and Strawberry seed collecting decisions to make them accessible for "Seed Stockpile" interaction point now and gave them the "Grant Outcome" node to make sure they can reward seeds at the end of their outcome decision.
- New traits; Entomophobia, Hylomania, Kleptomania, Clumsy, Thanatophobia, Hemophobia, Zoophobia, Seed Collector, Guard, Gatherer, Tinker, Trapper, Purifier, Lorekeeper, Condemner.
- New items; Queststone, Fishtrap Tools, Mudlarking Tools, Firewood, Bone Club, Bone Armor, Bone Cap.
- "Seed Rack" outcome now requires "Gathering" tradition.
- "Strawberry Field" and "Apple Tree Field" outcomes now reward 3 stacks instead of 10 and require the "Seed Rack" construction built.
- "Seed Collector" and "Gatherer" passions are now obtainable on random path outcomes as long as their prerequisites are matched.
- "Picking Plainshrooms" is a starting activity now.
- "Oversuspicious" characters now have a chance to obtain "Entomophobia" while doing gathering activities.
- "Guard" can now be obtainable by characters with sufficient Heart.
- Guarding activity now prioritizes "Guarding Spot"s, if there are none it chooses a random "Region Border".
- Guarding activity can only be performed by characters with the "Guard" passion trait.
- Removed unnecessary Patrol Spot construction entries from DB.
- Mud Ornaments are now obtainable through path outcomes.
- "Unhappy" trait now drains Path Points and reduces all stats. It's also stackable up to 3.
- "Greedy" is now a T0 personality, instead of T3.
- Female characters now go inside Gathering Tree to get "Pregnant".
- Progression visual changes to Bonfire.
- Renamed "Dancing Aimlessly" to "Dancing for Fun".
- New decision and activity: "Practicing Stonethrowing"
- Renamed "Fallen Branches" to "Twigs"
- Renamed "Full Grown Grassland Tree" to "Grassland Tree".
- Trap Table is now obtainable as an outcome with "Hunting" tradition.
- Stat, effect, and balance changes to several traits.
- Focus trait outcome weight changes.
- Kleptomania trigger test; characters can now steal Industry and items from their own settlement.
- New tooltips for several traits.
- Deleted several unused activities due to overhaul changes.
- New Icons for all Tier 0 additions.
- New condition nodes; CanPlaceDoodad and CanPlaceConstruction.
- Map object progression extended to cover constructions, added proper action nodes, prerequisite checks, and weight modifiers for the progression as well.
- New constructions; Gathering Mound, Scavenging Mound, Targeting Rock.
- New items: Bone Mace, Armor & Cap.
- New path outcomes. Deleted several unnecessary path outcomes.
- New doodads; Rodent Trap, Bird Trap, Bug Trap, Reptile Trap, Fish Trap, Lorekeeping Rock.
- Increased Risky Pregnancy's negative genetics chances by a margin and made the tooltip more understandable.
- Lustful Pregnancy is now obtainable through Green wild paths.
- Moved all combat-related items and feats to Red trait paths, and linked them to appropriate element traits.
- All available Passion traits are now obtainable through white wild paths, as long as the prerequisites are matched.
- Removed old Proficiency outcomes from databases.
- Campaign maps now have loading screen images.
- Added rare versions of Red Apple, Strawberry, and Plainshroom for cooking recipes.
- Several new activities.
- Several "Steam Next Demo" related updates.
- New races; Fox, Scavenger, Spider, Giant Spider, Bear, Goblin, Harpy.
- New in-game Feedback and Bug Reporting Tool.
- Proper speech bubbles for characters.
- Improved Path Outcomes User Interface.

Fixes
- Refactored map object preview screen.
- Refactored trait triggers.
- Region painted cursor problems.
- Proper links to social buttons on the main menu, and icon fixes.
- An issue occurs at map object definition preview and camera position.
- An issue occurs at intensity stack type traits affecting GainPoint and LosePoint effect outputs.
- An issue occurs at entity inventory consumable item prefab.
- An issue occurs during a character has maximum endurance.
- Removed unnecessary whitespaces on some of the decision parameter strings.
- Several map maker object drag and placement fixes.
- An issue occurs at the possessions panel while displaying consumables.
- Pregnancy activity's problem where characters couldn't get inside Gathering Tree.
- Contemplating characters will stay closer to Shrine now.
- An issue occurs while checking entity points accumulation and which character collected the most.
- An issue occurs at character movements after their party is drafted.
- An issue that allows the player to control a character returning to settlement after defending against an enemy.
- An issue where characters couldn't loot a 100% Mudlarking Spot
- Bone Set's cost, where it required Prosperity instead of Industry.
- An issue on the "Practicing Stonethrowing" activity where base weight would always turn up as 0.

Steam Next Demo & the Translation Initiative!
We are getting a demo ready for the Steam Next Fest, you will be able to taste our new campaign “Demoria” during this multi-day celebration of upcoming games on Steam!
While we are making the finishing touches for the demo, we need a hand from everyone who is willing to help us with the translations.
Since we are expecting many new gamers on our Steam Page, we’ve updated the old positioning texts, which requires translation right now, you can use the link below to access the PO Editor project and help translate the Steam Page now!
https://poeditor.com/join/project/Quy2laNiFA
