Welcome back! We hope you’ve all had a wonderful week.
Let's see what we've added to the game this week and what has been fixed!
Additions
- Prerequisite overhaul for all current personality outcomes, transitioning into a "trait only" requirement tree.
- Unity 2020 update, removal of splash screens.
- The new navigation/pathfinding system has been replaced with the old one.
- Characters now have a proper walk and target lines.
- New effects for races; Lizard, Ooze, Orc, Dracon, Tortu.
- New races; Revenant, Naga,
- New couple art variations for the main menu characters.
- Component search tool for the editors.

Fixes
- Several combat-related interactions, inputs, and feedback.
- An issue occurs on teleport skills.
- An issue occurs on impacts of projectile skills.
- Character vision range issues.
- All issues occur on combat character selection flow.
- Some issues on region painter.
- Map config file issues on the build.
- Mouse edge scrolling issues, still working on the remaining problems that occur on the build.
- Characters can't start camping in the Ocean regions anymore...
- An issue occurs on item detail tooltips.
- Search field excluding ids for some trait database fields.
- Adjusted character stride values in combat.
- Setting default game config values if config file cannot be found.
- Some animations at Ogre and Troll characters.
- Some issues on character portraits.
