Hello and welcome to another weekly development diary for TFM: The First Men!
We kept adding new stuff for the Demoria campaign this week, and continue the content overhaul, trying to balance the game and experiment on new fun stuff for both character and settlement progressions.
We are trying our best to make a good campaign until the Steam Next Fest begins!

Additions
- Several additions for the Demoria campaign.
- Continue for the content overhaul of Tier 0 content.
- New additions and completion of Feedback and Bug Reporting Tool.
- New Races: Adder, Meatbug, Mudbug, Crow.
- Several new traits, decisions, activities, items, outcomes.
- Testing a new quest system where a character in another entity gives the player settlement a quest.
- Testing a new invasion system.
- New teleportation-related effect outcomes.
- New variations for some region tiles.
- Several sound effects for new content.
- New skill impact effects for the melee weapons. Slash and Blood!
- New tree progression visuals.
- Addition of the session real-world time to the ESC menu.
- Removed frame limit.
- Many new injuries, invasions, diseases, and problems.

Fixes
- Animator issues at map object progressions.
- An issue at Bonfire construction.
- Issues at outcome tooltips.
- An issue occurs during a loot attempt while in combat.
- An issue occurs at the demolish button.
- Mod switcher fixes.
- Some issues with the main menu.
- Edge scrolling issues.
- Issues at the relations panel.
- Effect area problems on dead characters.
- Call to action issues at the possessions panel.
- Several save/load related issues.
See you all next week!
