
Hello everyone,
We can finally say that Missions and Monsters, the first expansion for Fell Seal: Arbiter's Mark is out!
The price is 12.99 EUR/USD with a loyalty discount for all of you who already own the base game.
https://store.steampowered.com/app/1155320/Fell_Seal_Arbiters_Mark__Missions_and_Monsters/
A (very) brief summary of what's new in the expansion (in case you don't know already):
- Recruitable monsters with their own class system.
- Mission and Guild upgrade system.
- Lots of new encounters, including the challenging Hunts.
- 3 New human classes.
For more details, check the store page of the expansion. This is a big one! :)
We're really happy about how the expansion turned out, and just can't wait for you to sink your teeth into it. Definitely let us know your thoughts on it!
Also, there will be a stream today! Conan The Librarian, our forum moderator and overall great guy will be doing the streaming and talking while the lead programmer, Pierre Leclerc, will be in the chat, answering your questions. The stream will take place today at 6:15pm PDT.
It's time to head back to Teora! :)
PS: If you are experiencing issues with downloading the DLC (download not initiating) please try to restart Steam. Steam needs to be completely closed and then launched again in order for this to work.
Lastly, here are the patch notes for new version of the base game:
23/06/2020 - Version 1.3.1a
UI:
- Worldmap: Now showing the patrol description when selecting any node on the map, rather than having to travel to the node and select patrol. Also, now showing the level range of story encounters this way.
- Shaders: Updating a game shader to be more performant and use less memory.
- Gamepads: Updating gamepad module. It should support a few more gamepads hopefully.
- Low Specs: Adding a new config option for "GameConfig.txt" that goes under the "Graphics" section, called NoWeather. Set it to true to disable the rain and ash effects on certain map if your computer can't handle showing the extra sprites and you get slowdowns.
Balance:
- Cabin Battle: Lowering the levels of a few enemies to make the encounter easier.
- Stampede: Will now use the distance traveled from all abilities that displace the caster, including Pounce.
Bug Fixes:
- Descriptions: Updating some descriptions that were missing information.
- Memory Leaks: Fixing 2 small memory leaks that could build up over time under certain circumstances.
- Class Wheel: Fixing a visual issue with level requirements showing a Star for the level when they shouldn't have.
- Pushing: Pushing enemies could trigger obtaining Hallowed Mind when pushing them against an obstacle. Fixed.
- Plaguestorm: Always had a 100% hit chance despite the listed odds. Fixed. Also didn't show malice's bonus in the prediction. Fixed.
- Focus Fire: AI could cast Focus Fire even if it didn't have enough MP to use with the give spell at times.
- Various: Fixing various very rare input issues.
- Arena: A combatant was missing their weapon in the 2nd tournament. Fixed.
23/06/2020 - Version 1.3.1b
Bugfixes:
- Ancient Bone: There was a bug where some special objects couldn't be activated anymore on maps, like the Ancient Bone. This is fixed. This bug was only in the Steam version and is not a concern on other platforms.
