We just released the next Beta Backer Build.
This one is a little different in that there is no added maps this month. We've been focusing solely on new assets, polish and balance.
The highlights are:
- Lots of added sound effects.
- Redid crafting, crafting components, stores, treasures, loot, steal tables, poach tables.
- Added a lot of small animated props to most maps to make them more lively.
Here are the full details:
Version 0.2.7
New Content:
- Adding a lot of new sound effects to the game. We're just getting started!
- Redid the items list of all stores, from the very start of the game. Balance should be better. "Shoes" accessories have been removed from early stores and are now primarily crafted (or purchased later).
- Created proper crafting ingredients and crafting recipes.
- Created the content of all chests and created proper drops for all maps and enemies.
- To go with the above, resetting all treasure chests (so they are all flagged as not obtained yet and you can get them again).
- Created proper StealTable and PoachTable for all game content.
- Adding a bunch of ambient props and effects to maps. Everything should look more lively now :)
- Adding parallax effect to the BG of many maps.
- Adding proper merchant sprites and portraits to stores.
Updates:
- A great many tweaks left and right. A big thank you to our Discord community for the feedback!
- Fixed a hack in our main shader on OpenGL/Metal based setups. Should increase performance, but realistically, probably won't be noticeable. Still, if anything is weird on Mac or Linux, please let us know!
- Updating save default slot to favor the last slot used (saved or loaded) rather than 'last loaded'.
- Removing chest tutorials in first forest map if player has tutorials disabled.
- Changing poaching so it replaces the potential regular drop, rather than add to it.
- Adding a lot more options/flexibility to poaching/stealing tables.
- Rebalanced many items as part of the crafting/components update.
- Lowering Warmage Burst abilities damage a bit (1.25x to 1.15x).
- Made Highlands encounter easier by lowering the level of enemies by 1 and increasing the level of a guest by 2.
- Updated patrols descriptions.
Bug Fixes:
- Fixing thorns on target still doing damage even if target is dead.
- Fixing absorption numbers showing over the target rather than the caster if the target is punted into water and dies.
- Removing the floating status on characters during cutscenes.
- Fixing issue where weapons were drawn under the main cursor on the battle map.
- Fixing many entries in encounters.txt having a typo that prevented patrols from having the correct level range.
- Enabling patrols on Oldebzar map, as was intended.
- Fixing help tooltips about buffs displaying the wrong one for affinity buffs.
- Fixing visual issue when teleporting on water without the 'floating' status.
- Fixing an issue with flying/teleporting units that broke their pathfinding if they were too far from anyone.
- Fixed teleport/displacement actions sometimes giving 2x EXP to the caster.
- Fixing the vangals in Ekhidna Falls spawning on hills of which they can't escape. They are meant to be a different enemy.
- Fixing help tooltips being displayed at a weird location for many resolutions other than 1080.
- Fixing information popups being really small in resolutions higher than 1080.
- Fixing bug with Heal I spell sometimes using Mass Heal I selection.
- Fixing rare issue with some lists being incorrect in resolutions higher than 1080.
- Fixing projectiles having wrong starting and ending point in higher resolutions than 1080.
- Fixing map scrolling too fast at higher resolutions than 1080.
- Fixing issue where some spells would act weirdly when used with Infused Edge.
- Fixing issue with Gadgets not showing as "acquired" in the menus (but still working in combat).
- Fixed an issue with equipped items duplicating for story characters joining your ranks.
- Many other small fixes.
