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Update 1.2.3

Changelogs

Trap Changes

  • Decreased the unlock cost for every Trap to 3 gems.
  • Increased Axe Trap cost from 1500 to 2200.
  • Increased Harpoon Trap physical force increment per Mastery level from 2% to 3%.
  • Increased Barricade durability increment per Mastery level from 25% to 30%.
  • Increased Inferno Trap damage increment per Mastery level from 12% to 14%.

Trait Changes

  • Bola Trap - Singular Strike - Increased damage from 500% to 1000%.
  • Chakram Trap - Merciless Strike - Increased damage from 50% to 60%.
  • Dart Trap - Deepening Wounds - Increased damage from 20% to 30%. Fixed a bug that caused it to not work as described.
  • Dart Trap - Quick Reloader - Increased rearm speed bonus from 20% to 40%.
  • Axe Trap - Spring Compressor - Increased max damage from 200% to 500%.
  • Bolt Trap - Charger Springs - Increased max damage from 200% to 500%.
  • Bolt Trap - Multishot - Increased damage from 50% to 75%.
  • Barricade - Fortitude - Increased durability bonus from 30% to 50%.
  • Grinder - Recycling - Increased gold bonus from 5 to 6.
  • Grinder - Faster Processing - Increased unjam speed bonus from 30% to 40%.
  • Grinder - Air Intake - Increased slow from 20% to 30%.
  • Soul Harvester - Lasting Grasp - Increased duration from 3 to 4 seconds.
  • Lightning Trap - Concentration - Increased damage from 300% to 600%.
  • Rocket Trap - Kinetic Blast - Increased physical force from 300% to 400%.
  • Demon Portal - Rapid Arrival - Increased rearm speed bonus from 20% to 30%.
  • Demon Portal - Bounty Hunter - Increased gold bonus from 5 to 10.
  • Spike Trap - Spring Compressor - Increased max damage from 200% to 500%.
  • Spike Trap - Single Out - Increased damage from 300% to 600%.
  • Spike Trap - Cull the Weak - Increased damage cap from 100% to 200%.
  • Spinblade Trap - Battering Pillar - Fixed a bug that caused it to malfunction.
  • Spinblade Trap - Flywheel - Increased max duration from 50% to 100%.
  • Spring Trap, Push Trap - Combo Mastery - Increased gold bonus from 5 to 10.
  • Spring Trap - Minibombs - Increased damage from 30% to 60%.
  • Spring Trap - Charger Springs - Increased max physical force from 100% to 500%.
  • Freezing Trap - Cold Snap - Increased damage from 100% to 150%.

Skill Changes

  • Brute - Upkeep - Max level increased from 15 to 30. Increment per level decreased from 5% to 2%.
  • Brute - Brute Force - Max level increased from 10 to 50.
  • Brute - Overload - Max level increased from 10 to 20. Each skill level increases the rearm speed bonus by 5%.
  • Brute - Preparation - Additional trap per level increased from 1 to 2.
  • Elite - Singularity - Increment per level decreased from 10% to 8%.
  • Elite - Loophole - Max level increased from 10 to 15. Base cooldown decreased from 60 to 40. Cooldown decrease per level decreased from 5 to 2 seconds.
  • Elite - Trait Mastery - Max level increased from 5 to 10. Increment per level decreased from 5% to 2%.
  • Elite - Rune Mastery - Max level decreased from 20 to 5.
  • Elite - Killchain - Max level increased from 10 to 20.
  • Elite - Pierce - Max level increased from 5 to 10. Increment per level decreased from 10% to 5%.
  • Elite - Ultimate Mastery - Max level increased from 5 to 10. Increment per level decreased from 10% to 5%.
  • Elite - Frostbite - Max level increased from 10 to 20. Increment per level decreased from 10% to 5%.
  • Elite - Engineering - Max level increased from 10 to 20. Gold cost increased from 1000 to 10000. Cost decrease per level increased from 100 to 500.
  • Greed - Hoard - Gold requirement increase per level increased from 100 to 500.
  • Greed - Treasury - Max level increased from 5 to 50. Increment per level decreased from 1% to 0.1%.
  • Greed - Paralysis - Max level increased from 5 to 25. Increment per level decreased from 5% to 1%.
  • Greed - Avarice - Max level increased from 10 to 15.
  • Greed - Bribery - Each skill level decreases the percentage of current gold taken and increases the gold requirement. Summons a Demon Lord in place of the bribed unit. At max skill level, the Demon Lord has health equal to the amount of gold spent.

Miscellaneous

  • Each Ascension increases Greed victory condition gold amount by 100%.
  • Fixed a bug that caused Endless mode unlock notice to appear at the wrong level.
  • Minor bug fixes.

Please share your feedback in the discussion board.
Thank you for playing!