Dungeon Warfare 2

Valsar

Released
Jul 6, 2018
Platforms
WindowsmacOS
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Dungeon Warfare 3 is OUT NOW!

    Dungeon Warfare 3 is OUT NOW! View game page What, are you still reading? Okay, here we go: It has been a long journey. Almost two years have passed since we announced DW 3, and we could not have made it here without your support. Thank you to everyone who played the demo and lef

  2. Developer post

    Dungeon Warfare 3 Demo Update

    Hello, players! We just updated Dungeon Warfare 3 Demo with the latest localization. The update has many other improvements, including a new level. Feel free to check it out, if you haven't already. Link to the demo

  3. Developer post

    DW3 Demo is Out!

    Dear Players, The demo version of Dungeon Warfare 3 is live! It will be available during Steam Next Fest, running until March 3. We apologize for not having localization ready in time. The full version will support multiple languages, as listed on the Steam store. Enjoy the game,

  4. Developer post

    Dungeon Warfare 3 Dev Update #1

    Here comes the first dev update for Dungeon Warfare 3! Read the full update:

  5. Developer post

    Dungeon Warfare 3 Store Page is Up

    Happy New Year, everyone! I hope the holiday season treated you well. I wanted to drop in with an update on Dungeon Warfare 3 and address the release timeline. First off, I’m sorry for the delay—our original plan was December, but it looks like the launch could now be anywhere be

  6. Developer post

    Development Update

    Hello, dear players, First off, I'd like to thank everyone who commented or gave a thumbs-up on the last post. We've read every single comment. Your feedback has given us a ton of motivation. Since then, we've been working hard on Dungeon Warfare 3. Today, I'd like to share some

  7. Developer post

    The Third Time's the Charm

    Dear players, It's been quite a while since our last adventure together, and I'm excited to reconnect with you all. Recently, I've rediscovered my passion for game development and have been exploring some intriguing ideas. Imagine a potent mixture of tower defense, roguelike, and

  8. Developer post

    1.2.6 Released as Stable

    Hello, Many thanks to everyone who participated in the beta test. Quite a few bugs were discovered and fixed during the test period. We hope the game is more smooth and enjoyable now. Thanks again for your support.

  9. Developer post

    New Beta Version Released

    Greetings, players. It's been a while. Recently, we were working on a small update for upcoming inclusion in Google Play Pass. Opt in for a beta test! Beta key: dungeonwarfare2 1.2.6 Changelogs New Feature - Unit compression - The game will merge newly spawning units in order to

  10. Developer post
  11. Developer post

    Mobile Release Imminent!

    Hello, We're releasing Dungeon Warfare 2 on mobile very soon. It will be available for purchase in the App Store and Google Play tomorrow (April 3rd). Stay tuned, and thank you for your support.

  12. Developer post

    Update 1.2.4

    Changelogs New Permanent Runes Swarm - 30% more enemies. Tower - Map Tier is increased by 2. Bug Fixes Fixed a bug that caused Loophole skill to be activated without any allocated skill points. Fixed a bug that caused Trap copy & paste to malfunction while Abaddon Glyph is eq

  13. Developer post

    Update 1.2.3

    Changelogs Trap Changes Decreased the unlock cost for every Trap to 3 gems. Increased Axe Trap cost from 1500 to 2200. Increased Harpoon Trap physical force increment per Mastery level from 2% to 3%. Increased Barricade durability increment per Mastery level from 25% to 30%. Incr

  14. Developer post

    Update 1.2.2

    Changelogs Decreased costs of the less popular Trap Traits. Increased the cost of Lightning Trap from 800 to 900. Decreased the cost of Hex Trap from 1500 to 1300. Decreased the cost of Bola Trap from 300 to 250. The following traps have been buffed (stat bonus per Mastery level

  15. Developer post

    Update 1.2.1

    Changelogs Axe Trap - Decreased physical force increment per mastery level from 10% to 6%. Axe Trap - Improved trap installation UI so that the direction of rotation is more obvious. Fixed a bug that caused crafted permanent runes to disappear. Acquired permanent runes can no lon

  16. Developer post

    Update 1.2.0

    Changelogs In addition to the previous 1.2.0b changelogs... Balance Changes Permanent Runes - Ten basic unique runes (Blood, Scythe, Fort, Anchor, Nil, Frenzy, Trinity, Vine, Rust, Purity) are now permanent (once acquired, can be used repeatedly). Their stats have been modified a

  17. Developer post

    1.2.0 Beta Test

    Happy new year, everyone! Changelogs New Things Axe Trap - A huge axe is swung around the trap, damaging and hurling units in the vicinity. Empower - Traps upgraded to Tier 3 or higher can now be Empowered, further increasing their stats. Excess gold can be spent this way. Trap C

  18. Developer post

    Update 1.1.5

    Changelogs Added a button that toggles automatic Wave Rushing (bottom left corner) Bribery - Now only activates when you have at least 5000 Gold. Bribery - Summons a demon in place of the bribed unit. Demon Portal - Increased value increment per Mastery level from 20% to 25%. Dem

  19. Developer post

    Update 1.1.4

    Changelogs Damage Resistance on Hit - Modifier can now only appear on Rare Runes. Value limited to 10% resistance per hit. Added Russian language support. Snare can no longer hit friendly minions. Freezing Trap no longer affects friendly minions. Fixed a bug that caused units to

  20. Developer post

    Update 1.1.3

    Changelogs Balance Changes Damage Resistance - Fade time decreased from 3 to 2 seconds. Lich - Summon Skeleton cooldown decreased from 15 to 10 seconds. Miscellaneous Ascension Mode - Now always starts with Valiance. Ascension Mode - Increased mission time limits. Removed Etherea