Thank you very much for your continued support and feedback.
Please let us know how you feel about this update.
Changelogs
- After you defeat every boss in the game, you can now Ascend by clicking the level indicator.
- In Ascension Mode, XP reward per Map is limited to your highest record in the Map.
Balance Changes
- Adjusted overall game difficulty in the late game to make it more challenging.
- Late game Maps have their Tier increased by 1 to 2.
- Grinder - Damage and Capacity increment per Mastery level increased from 25% to 40%.
- Teleport Trap - Cost decreased from 1000 to 800. Decreased base maximum Trap count from 5 to 2. Summoning Stone Trait cost increased.
- Demon Portal - Signifantly increased overall stats.
- Lich Tomb - Significantly increased overall stats.
- Arcstone - Damage increment per Mastery level increased from 10% to 20%.
- Bomb - Damage increment per Mastery level decreased from 100% to 80%.
- Adjusted item mod values (only applies to newly dropped items).
- Minions are no longer damaged by the Traps.
- Battering Rams and Bosses are now immune to teleportation.
- Damage Resistance on Hit is removed when unit takes no damage for 3 seconds.
- Wrath Mod values now increase exponentially in high levels (>10).
- Item drop rate has been decreased in the early game to avoid confusing new players.
Miscellaneous
- Added a new Rune recipe - Any three Triangle Runes: Breeze.
- Added a new Transmute recipe - Any nine Unique Equipments: ???.
- Failing to kill Bosses now result in immediate defeat.
- Changed Trap Trait purchase hotkeys from QWER to 1234.
Bug Fixes
- Fixed a bug that caused Consumable Rearm Speed to function in an unintended way.
- Bosses are immune to Bribery skill and Loophole skill.
- Various minor UI improvements.
- Fixed various bugs.
Ascension
Note to Chinese players (with help from Google Translate):
我向中国球员道歉。新文本尚未翻译。我们将在下次更新中修复此问题。
Note to Japanese players (with help from Google Translate):
私は日本のプレーヤーにお詫び申し上げます。新しいテキストはまだ翻訳されていません。これを次のアップデートで修正します。