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Update 1.0.3

Thank you for the insightful comments in the discussion forums. We will be updating the game daily. Hopefully we will reach a good balance point very soon.
At the same time, more new contents are coming underway.
- A new Trap
- A bunch of new Unique Items
- New Transmute Recipes.

Changelogs

    Balance Changes

  • Teleporter Trap - Added missing ultimate trait upgrade textures. Increased Trait cost.
  • Shockwave Generator - Damage significantly increased.
  • Slime Trap - Corrosive Slime Trait - The damage now scales with Mastery Level properly.
  • Added a new Rune recipe - Any Five Circle Runes : Infinity Rune.
  • Runes mods are now color coded.
  • It is no longer possible to use multiple Unique Runes of the same type at the same time.
  • Portal Guardian Skill - Skill cap increased from 10 to 20.
  • Linkage Skill - Base value increased from 5% to 6%.
  • Swiftness Skill - Base value increased from 4% to 5%.
  • Avarice Skill - Base value decreased from 4% to 3%. Value increment per level decreased from 2% to 1%.
  • The price penalty on building multiple traps of the same type is no longer capped at 50%.
  • Increased maximum Damage Resistance on Hit from 80% to 95%.
  • Added a small experience reward for destroying Wall Totems.
  • Minecart and Bison damage no longer scales with Endless Mode health multiplier.
  • Enemy bounty can no longer go below zero.
  • Removed certain objective rewards (Unique Runes and Ethereal Maps) that were spawning early in the game.
  • Concussive Wheel (Unique Item) - Removed undocumented chain count reduction and damage increase.
  • Berr's Loaded Die (Unique Item) - Can no longer spawn with negative Starting Gold value.

    Miscellaneous

  • Added Damage Resistance value to enemy tooltip.
  • Increased player level cap (it was never meant to be there).
  • Capped the number of simultaneous playback of explosion SFX.
  • Reduced the intensity of units flashing white when damaged.

    Bug Fixes

  • Fixed a bug that prevented traps from attacking Wall Totems on Map edges.
  • Fixed a bug that prevented knockbacks with no horizontal force.
  • Fixed a bug that prevented Vanguards from attacking doors.
  • Fixed a bug with Skill 'Manufacturing'.
  • Fixed a bug that corrupted player's total gem count.
  • (Mac) Possibly fixed a bug that prevented Ethereal Maps from spawning.
  • Fixed a bug that prevented 'Technically Legal' achievement from unlocking.
  • Fixed a typo in French translation that caused Killchain Skill tooltip to malfunction.
  • Fixed various minor UI bugs.

We forgot to include the Grinder's Abattoir Trait removing its previous capacity upgrade bug fix.
It will be included in the next update tomorrow. Sorry about it.

Thank you for your support.