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Update 1.0.1

Thank you very much for playing Dungeon Warfare 2!

Here comes the first of many updates.
Please keep the feedback coming. We'll be actively monitoring the forums to make the game as fun as possible.

Changelogs

    Balance Changes

  • Removed maximum Wrath level restriction.
  • Runes - Now spawns with lesser number of mods. To compensate, mods now have higher values.
  • Equipments - Now spawns with lesser number of mods.
  • Arcshard - Decreased mod values. Decreased chain lightning proc chance from 20% to 15%. Decreased chain lightning jump count from 5 to 3.
  • Singularity Skill - Decreased value increment per level from 15% to 12%.
  • Treasury Skill - A maximum sum has been set to (Player Level x 100) Gold per Wave.
  • Lightning Trap - Cost increased from 700 to 800.
  • Spike Trap - Trait 'Single Out' now does not count corpses as units.
  • Dart Trap - Trait 'Soulsteal' damage cap is now working as intended.
  • Grinder - Trait 'Abattoir' capacity bonus is now limited to 1000% of its base capacity.
  • Increased health of the bosses.
  • Transmuting nine items will now always result in one tier higher than the average tiers of the consumed items (previously, this tier bonus only applied to nine 'rare' items).
  • Increased the effect of crowd control resistance of enemy units.
  • Increased maximum unit spawn speed.

    Miscellaneous

  • Enlarged map border area to allow for more camera panning.
  • Quitting the game in Endless Mode will now result in Endless Outcome scene instead of quitting to menu.

    Bug Fixes

  • Reassigned Map Objectives that were impossible to complete.
  • Fixed a bug that caused crowd control effects from getting amplified in very high waves of Endless Mode.
  • Fixed a bug that caused game to crash when using an Ethereal Map with very high tier.
  • Fixed a bug that prevented Slime Trap's slow bonus traits from working.
  • Fixed a bug that prevented Arcstone from disappearing properly.
  • Fixed a bug that caused certain Unique Items to drop without their mods.
  • Fixed a bug that prevented Ethereal Maps from disappearing when used.
  • Fixed a bug that caused game to end prematurely.
  • Fixed a number of UI bugs.
  • Fixed a number of text errors.

We did miss some of the reported bugs. They will be fixed in the next update.
Inventory sorting button is coming soon.
Enjoy!