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Update 1.0.5

Dungeon Warfare 2 Soundtrack DLC is now available.
Steam Trading Card drops have been enabled.
Thank you for your support.

Changelogs

    Inventory Improvements

  • Added 'Item Storage' button where dropped items that could not fit in inventory are stored.
  • Added Ctrl+Click support - moves all items of the same rarity of the clicked item to the socket/inventory

    Balance Changes

  • Snare - Damage increment per Mastery level increased from 60% to 200%.
  • Bomb - Damage increment per Mastery level increased from 30% to 100%.
  • Firebat - Health and damage increment per Mastery level increased from 20% to 30%.
  • Rune Mastery - Added a skill cap of 20.
  • Hematopus - Now spawns with an additional mod.
  • Death's Ash - Now spawns with an additional mod.
  • Wildfire - Now spawns with an additional mod.
  • Stygian Amulet - Mod values increased.
  • Various Unique Items mod value has been modified to lessen their impact on gameplay. Developer comment - Certain Trap-specific Unique Items, such as Arcstone, trivialized the early stage of the game by increasing a player's firepower by 3-4 fold. This was a design oversight. Mod values have been modified so that they are still strong, but not as strong enough to take away the fun in the early game. This change does not affect existing Items.

    Bug Fixes

  • Fixed a bug that caused transmuting 9 unidentified Uncommon Items to generate a Unique Item.
  • 'Shifting Halls' Map - Fixed an issue where moving platform would go through walls.
  • Fixed a bug that caused Portal Guardians to ignore flying units.
  • Fixed a bug that prevented Bolt Trap Penetrator projectiles to penetrate flying units.
  • Fixed a bug that caused Balloons of Evilness to move erratically when there was no path to portal.
  • Fixed a couple of exploits.
  • Fixed various minor UI bugs.