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Build # 1.0.7 A bunch of fixes & Feature Poll

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VOTE ON THE NEXT FEATURE HERE
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Fixes/bugs:

  • Decrease flashlight power use. (from 0.25 to 0.1/sec)
  • Research computer drained all power to quick
  • Sometimes ship hack computers wasn't grabbable
  • Turrets never undetected you if you fled.
  • Could run out of power in tutorial
  • Scavenging in tutorial stopped working
  • Gave turrets same projectile as Drones.
  • Climbing/grabbing issues when inventory was open
  • Thruster upgrades could cause thrusters to generate oxygen.
  • Fixed an issue with some objects that weren't climbable.
  • Info on plant pot about the plant was not accurate.
  • Now Disables mouse in game
  • Top hatch on Locker didn't work
  • Fruits didn’t save in inventory.
  • Audio settings saved wrong between games.
  • Already open chest didn't "push up" loot
  • Suit upgrades was kept between deaths.
  • Dying in the tutorial would spawn far away.
  • oxygen indicator now only show when it’s breathable.
  • Added a delay to the spawn of drones so they don't “spawnCamp”
  • Cancel button in Crafting menu was broken.
  • New Craft Object alert was sideways
  • Door Consoles were floating above ground in the big spaceship.
  • Disabled ship rotation mechanic until it’s fixed.
  • Powercost in crafting menu needs real-time updating.
  • Can now bring stuff out a base (doesn't disappear)
  • Fixed an animation issue with automatic doors.
  • Couldn't breathe at the Edges of your base.
  • Changed color of handles (was hard to distinguish the airlock switch).

New:

  • Added resources to a broken Turret.
  • You can now Use broken cables to gain electricity while losing health
  • Added more audio options
  • Added a new space station.

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Thanks for playing and reporting bugs! HAVE FUN!