Star shelter now works with remote play together. How to use "Remote play together" Launch the game Press + on the friend you want to invite Press Have Fun If your game does not launch in full-screen press +
Star shelter now works with remote play together.
How to use "Remote play together"
Launch the game
Press [Shift] + [Tab]
on the friend you want to invite
Press [remote play together]
Have Fun
If your game does not launch in full-screen press [Alt] + [Enter]
Bug Fixes. -Flashlight Switches off when shifting between modes. -Can no longer puke or get radiated in Drone Mode. -There is no longer any air drag when in Drone Mode. -Pressurizers now save their stored air properly. -Hand shields should now block projectiles properly.
Bug Fixes.
-Flashlight Switches off when shifting between modes.
-Can no longer puke or get radiated in Drone Mode.
-There is no longer any air drag when in Drone Mode.
-Pressurizers now save their stored air properly.
-Hand shields should now block projectiles properly.
We're finally back with a new exciting update! We added a drone that can be played with a keyboard and mouse or in VR. New stuff: Helper Drone . Can be remote-controlled by the VR player, to repair the ship if you're out exploring or the like. Helper Drone can also be controlled
We're finally back with a new exciting update!
We added a drone that can be played with a keyboard and mouse or in VR.
New stuff:
Helper Drone. Can be remote-controlled by the VR player, to repair the ship if you're out exploring or the like.
Helper Drone can also be controlled by a second player from the PC.
The Helper Drone can salvage, repair, shoot and "grab objects". and interact with most UI panels.
Fixes & tweaks:
Fixed Issue where the radiation shower would not update UI.
Fixed issue where the "Titan" would move through your base.
Fixed issue where the "Hand Shield" would be dropped when you grabbed something (yikes).
Tweaked non-symmetrical displaying of gun ammo.
Fixed Issue where a spaceship was a missing collision.
Doors Auto-Open toggle now require a "hold press".
You must now confirm in UI when you want to salvage a part of your base.
A sequel We're super excited to announce that Abode 2 is coming at the end of October. The steam site is up now so check it out and add it to your wishlist. Abode was an amazing game to make so we really felt like we wanted to take that concept and bring it up a notch, we really
A sequel
We're super excited to announce that Abode 2 is coming at the end of October.
The steam site is up now so check it out and add it to your wishlist.
Abode was an amazing game to make so we really felt like we wanted to take that concept and bring it up a notch, we really feel like we managed to keep the essence of abode while also adding a lot to it. It's also our first sequel which is pretty awesome.
Stay tuned for more updates and the gameplay trailer, coming soon.
Finally, an update is here. We're so happy to say that we managed to fix a bunch of things and even add some new stuff! New stuff : Crafting will be using both the suit inventory and the storage units in the ship. Added Gravity gun mod Added More tutorials Added help in the main
Finally, an update is here.
We're so happy to say that we managed to fix a bunch of things and even add some new stuff!
New stuff :
Crafting will be using both the suit inventory and the storage units in the ship.
Added Gravity gun mod
Added More tutorials
Added help in the main base computer (description of most of the stuff in-game)
Added more lore stuff in the main computer archive.
Added quest system
Added countdown for comets and incoming hazards if you have the map built.
Tweaks
Improved Radiation feedback.
Gates automatic toggle is now saved
tweaked wall plant pot collider
Debris despawning better
increased the minimum salvage time
Changed the handheld shield to be placed on the wrist and from there be toggled on/ off.
Fixes
Fixed Oxygen leak on hologates
Fixed Index controller fixes
Fixed Suit radiation bugs
Fixed "Transfer all" button on nano storage.
Fixed music player UI
Fixed Some quests not triggering correctly
Fixed the smooth turning setting.
Fixed an issue with gun mods not saving correctly
Fixed an issue where outside objects could be placed on the inside.
Finally, an update is in the works. We just wanted to let you know that we have an update that will be launched at the end of the next month, with fixes, tweaks and some New stuff. New stuff coming up: Crafting will be using both the suit inventory and the storage units in the sh
Finally, an update is in the works.
We just wanted to let you know that we have an update that will be launched at the end of the next month, with fixes, tweaks and some New stuff.
New stuff coming up:
Crafting will be using both the suit inventory and the storage units in the ship.
Added Gravity gun mod
More tutorials
Added help in the main base computer (description of most of the stuff in-game)
more lore stuff in the main computer archive.
possibly a new station.
Tweaks
Comets will no longer randomly spawn, instead, they will have a countdown timer so you will always know when they'll come to be able to time your trips better.
Improved Radiation feedback.
Fixes
Oxygen leak on hologates
Index grip stuff
Suit radiation bugs
There's more coming up as well.
We'll be launching this on test branch early next week (july 30th) So feel free to try it out and give us some feedback.
At long last Hey, all. Sorry for the delay in updates. we're working hard to still make this game even more awesome. Delay reason: We have another project going to be able to keep us afloat since star shelter alone can't do that, so that has been stealing some of our time. we're
At long last
Hey, all. Sorry for the delay in updates. we're working hard to still make this game even more awesome.
Delay reason: We have another project going to be able to keep us afloat since star shelter alone can't do that, so that has been stealing some of our time. we're still very keen on improving the game but it might take a bit longer between updates now.
FIXES
Salvaged pressurizer reappears on reload
nano box storage number wasn't always accurate
Loss of suit speed upgrades after a restart
Shields were too small
Locker number font too big
Comets spawn too often later on.
upgrading storage space bug
Salvage things in the space station is now slower
Inconstant/broken hacking game.
Multiple comets were incoming at once during the warnings
Sleep text on the bed was backward.
Improved climbing colliders in the space station.
TWEAKS
Base nano storage is increased to 75
Decreased research cancel button size.
Suit start storage is reduced to 50
Increased flashlight range and reduced the radius.
Things we're working on now:
Grab Issues We're reworking the grab/interact mechanic system in order to fix the grab issues people are having. it's also going to improve the physics interactions.
Multiplayer: While we have to go through all the interactions we're also looking at multiplayer support. We're not fully confirming multiplayer yet but it's quite likely now since we had a successful test where we could see each other. We don't have an ETA on that though.
If you have any bugs make sure to post them here: https://docs.google.com/spreadsheets/d/1VfX-2aEa3FVoGg-rvZRkXG8Ay5lB0GAQbwLLCGOV0LQ/edit#gid=264593947
Star shelter is now released after one year of early access! THE PAST: I just want to thank everyone involved with providing us feedback, and being part of the early access process, it was all crucial to get it to this point. THE PRESENT: Getting the game out of early access just
Star shelter is now released after one year of early access!
THE PAST:
I just want to thank everyone involved with providing us feedback, and being part of the early access process, it was all crucial to get it to this point.
THE PRESENT:
Getting the game out of early access just narrows down the possible changes and making it more clear for you as players to see what changes could be reasonable at this point.
THE FUTURE:
Dont worry, we're not abandoning it, we still have some patches planned ahead and if there's any issues we'll make sure to fix them as soon as possible!
Due to a unexpected bug with the placement of crafted objects we had to revert back to the previous build while we try to resolve this issue. Sorry for the inconvenience and thanks for your patience. All the best - Jon & sam
Due to a unexpected bug with the placement of crafted objects we had to revert back to the previous build while we try to resolve this issue.
Sorry for the inconvenience and thanks for your patience.
Hey, here comes the new patch. we're really getting close to ironing out most of the reported bugs so we feel like we soon can go full release. We're aiming to go ful release and leave early access next week sep 20th. We also promised a Creative mode so here it is ;) NEW: Added a
Hey, here comes the new patch. we're really getting close to ironing out most of the reported bugs so we feel like we soon can go full release. We're aiming to go ful release and leave early access next week sep 20th.
We also promised a Creative mode so here it is ;)
NEW:
Added a craftable FoodTube that will help you to get food in the early stages.
Added a CREATIVE mode where you have unlimited resources to build and death is deactivated.
Added a selection outline in craft menu.
FIXES:
We now prevent salvaging when to close to a broken hull.
Fixed an issue where you could not place multiple Walls without having to select object again.
Fixed an issue with Objectives not triggering properly.
Fixed an issue where new rooms could not get damaged and instead transferring it to another room.
Fixed an issue where endgame scene would not be loaded.
Fixed an issue with Shuttle Levers sometimes acting reversed.
CHANGES:
Improved the Difficulty curve to make it a bit more dynamic.
Adjusted some objective text.
Adjusted the start menu for the added creative mode.
If you encounter any bugs or issues please let us know so we can fix those ASAP.
here's some quick fixes for some oxygen leaks FIXES: Drones would one-shot plasma shields. Hologates would not recognize if a room was removed/added causing some leak issues. Removing a gate could cause an opening to stay closed. Fixed a bug where crafting components would stop t
here's some quick fixes for some oxygen leaks
FIXES:
Drones would one-shot plasma shields.
Hologates would not recognize if a room was removed/added causing some leak issues.
Removing a gate could cause an opening to stay closed.
Fixed a bug where crafting components would stop the queue
Fixed a bug where the gun mod UI could get locked blocking the ammo.
fixed an issue where components would not get queued properly
fixed an issue where rooms or gates would not be placed when pressing trigger.
fixed an oxygen leak bug where it would see an opening as opened even if it was closed.
Hey, here comes another update with a bunch of fixes and improvements. But most importantly, a SHUTTLE can now be built in the hangar! We have been focusing on streamlining and improving what we already have in the game to make what is, a good experience. Heres the changes: NEW:
Hey, here comes another update with a bunch of fixes and improvements.
But most importantly, a SHUTTLE can now be built in the hangar!
We have been focusing on streamlining and improving what we already have in the game to make what is, a good experience.
Heres the changes:
NEW:
Added a Shuttle that can be built in the hangar.
Better Leak indication, rooms now display their individual leak rate.
Map now has a handle to be moved up or down.
Added a particle when shooting missile.
Added upgrade for Suit nano inventory Capacity
Added upgrade for Nano Container Capacity
Added Snapping to corridors
Plants can now be salvaged.
Added A highlight on the Hand crafting menu to show which category is selected.
Added a Notification on the hand crafting menu to see what objects was newly Crafted.
Added Pie voice line when station is out of Power
Added Pie voice line when station is out of Oxygen
Added Pie voice line when a plant dies.
Added Pie Hint about Gun modifiers.
Added an icon when turrets and shields are powered off to better indicate their state.
Added a representation of the cost when repairing.
Added some text to the Archive.
Added a Visual Wind effect if a Room wall was missing.
Walls now break if shot by gun.
Now, Holo-gates will only transfer oxygen if the room is not Leaking. (before, it was always considered closed)
Added a UI to all rooms an corridors to easily show the amount of oxygen it contains.
Added a warning and Effect when a turret, Pusher, solar panel or shield get broken.
FIXED:
Radiation shower has UI improvements to make it more clear what it does.
Medbay could stop mid-heal and freeze.
Salvage would get cancelled if object was grabbed with other hand.
Fixed an issue where the game could freeze after a few minutes.
Crafted Turrets now attacks the Titan.
running out of power caused the crafting queue to be reset, will now automatically start crafting again once power is available.
If damaged enough the rooms could disappear.
Reworked how the radiation was handled with upgrades.
Fixed an issue where Gates would be seen as Closed even if they were open on start.
Fixed an issue where the oxygen would not traverse properly between rooms.
Fixed a bug where gates could not be placed after an exit/Return
Fixed a bug where multiple beacons could not be placed during the same game.
Nano Inventory limit would not update after death.
Fixed a bug where you could breathe in a room even if it did not contain any oxygen.
Some plants would collide with Gunshots, preventing shots to hit turrets instead.
Fixed a bug where Rooms could be crafted if trigger was pressed efter exiting construction mode.
Fixed an issue where Broken holes would show leakage effect even if the room had no oxygen.
Fixed a bug where thing you've built could disappear on reload.
Fixed an issue where salvage could stop working on one hand.
Fixed a bug where repair could stop the hand from salvaging.
Fixed a bug where the hand could get in the wrong pose when salvaging.
Fixed and issue where the Toggle defenses button would not sync with what actually happened.
CHANGED:
Plant dammage amount is reduced by 500%
Map table has been visually changed to fit beter with use.
Broken turret didn't have textures, now leaves the base part if salvaged
Now, UI wont show until object it fully crafted.
Adjusted some voice line audio levels.
Decreased turrets shooting delay by 50%
Defenses will no longer re-toggle automatically when there's enough power, to prevent constant toggling.
Check out this SPREAD SHEET of bugs that are being worked on and add to it if you feel that something is need.
MORE BUG FIXES Hey, we're now back on track after the summer as we had some other projects and time off. What comes next We're going to try to wrap things up pretty soon, star shelter alone is not enough to keep us afloat but we really don't want it to get the abandon ware "Stamp
MORE BUG FIXES
Hey, we're now back on track after the summer as we had some other projects and time off.
What comes next
We're going to try to wrap things up pretty soon, star shelter alone is not enough to keep us afloat but we really don't want it to get the abandon ware "Stamp".
we're gonna add a few important features, wrap up the end and fix the bugs before we release it out of early access.
anyway here's the changes of this patch:
FIXED
Grenades and spray flask would not stay in inventory
There was no oxygen in corridors
Controller vibration only worked with one thruster
The death timed show the wrong time
Storage box did not properly save items on reload or death.
Could not properly add seeds to a new floor plant pot.
could not shoot into a room with radiation
Hacking rings would not get highlighted.
Would display the wrong UI cost when repairing.
was not able to salvage plants.
NEW
Updated the look of research table to help with alignment
Added a visual representation of P.I.E's voice
Added a "Holo-wall" to the Hangar, and some visual improvements.
Added portable speaker that connects with music player.
Check out this SPREAD SHEET of bugs that are being worked on and add to it if you feel that something is need.
Hey here's some improvements of today's patch, mainly focusing to make it a bit easier for new players. Fixes / Changes Added a nano storage in starting room Added a storage container in starting room Increased the spawn rate of food Fixed an issue with the turrets Fixed an issue
Hey here's some improvements of today's patch, mainly focusing to make it a bit easier for new players.
Fixes / Changes
Added a nano storage in starting room
Added a storage container in starting room
Increased the spawn rate of food
Fixed an issue with the turrets
Fixed an issue with the plasma shields
Fixed an issue with the spawning of debris
tweaked the spawn rate of resources to fit better with early needs.
We have been having a lot on our plate so this pach was not as big as usual, stay tuned because there's more coming soon.
Thanks for the patience with the bugs. we're hoping to fix the issue with the research for next patch this week or the next.
Hey, heres the lates fixes! We hope to have fixed most oxygen issues, let us know if you're still having issues! Fixes: Texture flickering on base Hacking cirkles did not highlight Could not salvage starting room oxygen info was not displaying properly Airlock was not airtight HA
Hey, heres the lates fixes!
We hope to have fixed most oxygen issues, let us know if you're still having issues!
Hey, here comes the first bug fix after the big base building Update. We have been focusing on the most game breaking bugs so there's not so much new stuff. Here's what's fixed so far. FIXES: Storage box objects could randomly disappear. Gates could not be placed or saved properl
Hey, here comes the first bug fix after the big base building Update.
We have been focusing on the most game breaking bugs so there's not so much new stuff.
Here's what's fixed so far.
FIXES:
Storage box objects could randomly disappear.
Gates could not be placed or saved properly.
Salvage mode could get stuck resulting in unwanted salvage.
Nano storage could randomly loose stuff
Plants could randomly disappear.
Repairing could dismantle the wall/room behind it.
No salvage value was displayed for a enegycell object thingy
Air leak sounds was not fading on distance
Hope this makes the game a bit more enjoyable.
Keep reporting the bugs you find, we're active on our discord channel if you want to know more! DISCORD
Hey, Sorry if the game feels broken, we have been working on fixing the worst bugs and hare are some of the fixes of today's patch. Fixed: Nano storage labels wrong Item icons on nano storage are upside down. PIE instructions outdated Wall pots missing display No salvage value di
Hey, Sorry if the game feels broken, we have been working on fixing the worst bugs and hare are some of the fixes of today's patch.
Fixed:
Nano storage labels wrong
Item icons on nano storage are upside down.
PIE instructions outdated
Wall pots missing display
No salvage value displayed for Food paste.
Head lamp turns on when my hand is over chest and grip.
Vanishing structures
Keep on posting your bugs on the forum or discord so we can make sure they get added to the list.