Hey, here's some new updates and fixes.
Fixes/bugs:
- Could use the gun in startpod, and could move it around.
- The game now Saves oxygen/power/nutrition/health amount when quitting.
- Objects cost more glass to craft.
- Plants did not die when out of oxygen in the ship.
- Physical inventory upgrade scales items in inventory.
- Could get negative power in the ship.
- While trying to place metal plates on the spaceship they activated without pressing the trigger.
- Could shoot the gun before fully reloaded.
- Did not update crafting ui silhouette after putting an object on the wall (showed an object that was not in inventory).
- Ship inventory objects did not collide with each other.
- Sometimes skipped objectives when you E/R.
New:
- Added radiation zones.
- Added Radiation indication UI and voice.
- Added oxygen zones
- Added Drone indication
- Add body impact damage
- Added more variation/verticality to the Spaceship spawns
- Added some new variables to the environments.
- Added some more environment assets
- Added error sound if trying to close airlock on yourself
- Added better indication on delete saves button.
- Added in-game option to toggle (Hide) UI.
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Initially, Our idea was to patch once a month but there's a lot of changes that we want to make and we feel we can get a lot of things done in a week.
So from now on you can expect updates every Wednesday
What to expect next week
- 2 - Brand new environments/spaceships with new gameplay mechanics.
- Rotating ship fix
- Possible change of the repair/build system (to a more hands-on one)
- Not a promise but we'll attempt the Full (6-DOF) 360 all axis rotation option.
- Potential bugs coming with this patch.
(left handed support will have to wait until we finalized the menu a bit more)
Let us know if you're having issues and we'll put those on the list.
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